YAGE
0.02
Yet Another Game Engine
include
YAGE
Physics
rigidbody.hpp
1
/* ----------------------------------------------------------------------------
2
* rigidbody.hpp
3
*
4
* Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
5
* See file LICENSE for more details
6
* ----------------------------------------------------------------------------
7
*/
8
9
#ifndef YAGE_RIGID_BODY_HPP
10
#define YAGE_RIGID_BODY_HPP
11
12
#include <glm/glm.hpp>
13
14
#include "particlebody.hpp"
15
16
namespace
yage
17
{
18
19
class
RigidBody :
public
ParticleBody
20
{
21
public
:
22
RigidBody(
const
Vector2d &position=
Vector2d
(0, 0),
23
double
mass=1,
24
const
Vector2d &velocity=
Vector2d
(0, 0),
25
bool
gravity=
true
);
26
};
27
28
}
// yage
29
30
#endif
yage::Vector2d
Vector2< double > Vector2d
Definition of a 2D vector.
Definition:
matrix.hpp:388
yage
Definition:
camera2d.hpp:17
Generated on Sat Jul 29 2017 10:00:18 for YAGE by
1.8.13