YAGE  v0.3.1
Yet Another Game Engine
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Pages
sprite.h
Go to the documentation of this file.
1 /* ----------------------------------------------------------------------------
2  * sprite.h
3  *
4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com>
5  * MIT License, see LICENSE file for more details.
6  * ----------------------------------------------------------------------------
7  */
8 
12 #ifndef SPRITE_H
13 #define SPRITE_H
14 
15 #include "texture.h"
16 
17 #include <glad/glad.h>
18 
19 #include <string>
20 
21 namespace yage
22 {
23 
26 class Sprite
27 {
28 private:
29  float x_;
30  float y_;
31  float width_;
32  float height_;
33  GLuint vbo_id_ = 0;
35 
36 public:
37  Sprite() = default;
38  Sprite(const Sprite &) = delete;
39  Sprite(Sprite &&) = delete;
40  ~Sprite();
41 
42  Sprite &operator=(const Sprite &) = delete;
43  Sprite &operator=(Sprite &&) = delete;
44 
45  void init(float x, float y, float width, float height,
46  const std::string &texture_path);
47  void draw();
48 };
49 
50 } // namespace yage
51 
52 #endif
Sprite()=default
void draw()
Definition: sprite.cpp:71
Texture texture_
Definition: sprite.h:34
GLuint vbo_id_
Definition: sprite.h:33
float width_
Definition: sprite.h:31
void init(float x, float y, float width, float height, const std::string &texture_path)
Definition: sprite.cpp:25
Definition: texture.h:17
float x_
Definition: sprite.h:29
~Sprite()
Definition: sprite.cpp:18
float y_
Definition: sprite.h:30
Sprite & operator=(const Sprite &)=delete
float height_
Definition: sprite.h:32
Definition: sprite.h:26