12 #include "texture.hpp" 31 Sprite(
const Sprite&) =
delete;
32 Sprite(Sprite&&) =
delete;
35 Sprite& operator=(
const Sprite&) =
delete;
36 Sprite& operator=(Sprite&&) =
delete;
38 void init(
float x,
float y,
float width,
float height,
39 const std::string& texture_path);
Definition: camera2d.hpp:17