YAGE
Yet Another Game Engine
sprite.hpp
1 /* ----------------------------------------------------------------------------
2  * sprite.hpp
3  *
4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
5  * See file LICENSE for more details
6  * ----------------------------------------------------------------------------
7  */
8 
9 #ifndef SPRITE_HPP
10 #define SPRITE_HPP
11 
12 #include "texture.hpp"
13 
14 #include <GL/glew.h>
15 
16 #include <string>
17 
18 namespace yage
19 {
20 
21 class Sprite
22 {
23 private:
24  float x_;
25  float y_;
26  float width_;
27  float height_;
28  GLuint vbo_id_ = 0;
29  Texture texture_;
30 public:
31  Sprite();
32  ~Sprite();
33 
34  void init(float x, float y, float width, float height, const std::string &texture_path);
35  void draw();
36 };
37 
38 } // yage
39 
40 #endif
Definition: texture.hpp:17
Definition: camera2d.hpp:17
Definition: sprite.hpp:21