#include "Physics/particlebody.hpp" #include namespace yage { ParticleBody::ParticleBody(const glm::vec2 &position, double mass, const glm::vec2 &velocity, bool gravity) : Body(position, mass, velocity, gravity) {} void ParticleBody::applyForce(const glm::vec2 &force) { force_+=force; } void ParticleBody::update() { // set the time_step for 60fps double time_step=1.0/60.0; // set the last acceleration glm::vec2 last_acceleration=acceleration_; // update the position of the body position_.x+=velocity_.x*time_step+(0.5*last_acceleration.x*std::pow(time_step, 2)); position_.y+=velocity_.y*time_step+(0.5*last_acceleration.y*std::pow(time_step, 2)); // update the acceleration if(gravity_) acceleration_=glm::vec2(force_.x/mass_, (GRAVITY+force_.y)/mass_); else acceleration_=glm::vec2(force_.x/mass_, force_.y/mass_); glm::vec2 avg_acceleration=glm::vec2((acceleration_.x+last_acceleration.x)/2, (acceleration_.y+last_acceleration.y)/2); // update the velocity of the body velocity_.x+=avg_acceleration.x*time_step; velocity_.y+=avg_acceleration.y*time_step; } } // yage