/* ---------------------------------------------------------------------------- * rectanglecollider.cpp * * Copyright (c) 2017 Yann Herklotz Grave -- MIT License * See file LICENSE for more details * ---------------------------------------------------------------------------- */ #include "Physics/rectanglecollider.hpp" namespace yage { RectangleCollider::RectangleCollider(const glm::vec2& position, const glm::vec2& size) : Collider(position, size) {} bool RectangleCollider::collides(const Collider& collider) const { for (int i = position_.x; i < position_.x + size_.x; ++i) for (int j = position_.y; j < position_.y + size_.y; ++j) return collider.inside(glm::vec2(i, j)); return false; } inline bool RectangleCollider::inside(const glm::vec2& point) const { return position_.x < point.x && position_.x + size_.x > point.x && position_.y < point.y && position_.y + size_.y > point.y; } } // yage