#include "Physics/rigidbody.hpp" namespace yage { RigidBody::RigidBody(const glm::vec2 ¢er_of_mass, double mass, const glm::vec2 &velocity, bool gravity) : Body(center_of_mass, mass, velocity, gravity) {} void RigidBody::applyForce(const glm::vec2 &force) { // a=F/m glm::vec2 acceleration(force.x/mass_, force.y/mass_); } } // yage