#include "Physics/rigidbody.hpp" #include int main(int, char**) { yage::RigidBody body(glm::vec2(0.f, 0.f), 1, glm::vec2(0.f, 9.81f)); for(int i=0; i<60*3; ++i) { body.update(); std::cout<<"position: "<ideal_position*0.95 && body.yPosition()