YAGE  v0.1.1
Yet Another Game Engine
texture.h
Go to the documentation of this file.
1 /* ----------------------------------------------------------------------------
2  * texture.h
3  *
4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
5  * See file LICENSE for more details
6  * ----------------------------------------------------------------------------
7  */
8 
9 #ifndef GL_TEXTURE_H
10 #define GL_TEXTURE_H
11 
12 #include <glad/glad.h>
13 
14 namespace yage
15 {
16 
17 struct Texture {
18  GLuint id;
19  int width;
20  int height;
21 
22  Texture() = default;
23 
24  Texture(GLuint id_i, int width_i, int height_i)
25  : id(id_i), width(width_i), height(height_i)
26  {
27  }
28 };
29 
30 } // namespace yage
31 
32 #endif
int height
Definition: texture.h:20
Texture()=default
Definition: texture.h:17
Texture(GLuint id_i, int width_i, int height_i)
Definition: texture.h:24
int width
Definition: texture.h:19
Project namespace.
Definition: camera2d.cpp:13
GLuint id
Definition: texture.h:18