YAGE
v0.1.1
Yet Another Game Engine
texture.h
Go to the documentation of this file.
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/* ----------------------------------------------------------------------------
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* texture.h
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*
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* Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
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* See file LICENSE for more details
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* ----------------------------------------------------------------------------
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*/
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#ifndef GL_TEXTURE_H
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#define GL_TEXTURE_H
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#include <glad/glad.h>
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namespace
yage
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{
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struct
Texture
{
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GLuint
id
;
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int
width
;
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int
height
;
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Texture
() =
default
;
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Texture
(GLuint id_i,
int
width_i,
int
height_i)
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: id(id_i), width(width_i), height(height_i)
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{
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}
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};
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}
// namespace yage
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#endif
yage::Texture::height
int height
Definition:
texture.h:20
yage::Texture::Texture
Texture()=default
yage::Texture
Definition:
texture.h:17
yage::Texture::Texture
Texture(GLuint id_i, int width_i, int height_i)
Definition:
texture.h:24
yage::Texture::width
int width
Definition:
texture.h:19
yage
Project namespace.
Definition:
camera2d.cpp:13
yage::Texture::id
GLuint id
Definition:
texture.h:18
yage
base
texture.h
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