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Yet Another Game Engine
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texturecache.h
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/* ----------------------------------------------------------------------------
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* texturecache.h
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*
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* Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
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* See file LICENSE for more details
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* ----------------------------------------------------------------------------
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*/
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#ifndef TEXTURE_CACHE_H
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#define TEXTURE_CACHE_H
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#include "
texture.h
"
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#include <unordered_map>
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namespace
yage
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{
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class
TextureCache
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{
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private
:
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std::unordered_map<std::string, Texture>
texture_map_
;
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public
:
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TextureCache
() =
default
;
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Texture
getTexture
(
const
std::string &texture_path);
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Texture
getTextureFromSpriteSheet
();
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};
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}
// namespace yage
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#endif
yage::TextureCache::getTexture
Texture getTexture(const std::string &texture_path)
Definition:
texturecache.cpp:15
yage::TextureCache::texture_map_
std::unordered_map< std::string, Texture > texture_map_
Definition:
texturecache.h:22
texture.h
yage::TextureCache::TextureCache
TextureCache()=default
yage::Texture
Definition:
texture.h:17
yage::TextureCache::getTextureFromSpriteSheet
Texture getTextureFromSpriteSheet()
yage::TextureCache
Definition:
texturecache.h:19
yage
base
texturecache.h
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