Yet Another Game Engine
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Todo List
Member yage::Camera::update (Shader &program)
Make this function more general to be able to be able to use any parametre in then shader as the camera matrix and not make it dependent on it being P.
Member yage::matrix::multiply (const Matrix< M, N, T > &m1, const Matrix< P, Q, T > &m2)
Think if this should be a static_assert.