YAGE  v0.1.4.0
Yet Another Game Engine
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Todo List
Namespace yage

remove the include to make compilation faster

think of removing this, by, for example, using a pointer This could be more efficient when copying the texture out of the spritesheet.

Member yage::Camera::update (Shader &program)
Make this function more general to be able to be able to use any parametre in then shader as the camera matrix and not make it dependent on it being P.
Member yage::matrix::multiply (const Matrix< M, N, T > &m1, const Matrix< P, Q, T > &m2)
Think if this should be a static_assert.