YAGE
Yet Another Game Engine
include
YAGE
window.hpp
1
/* ----------------------------------------------------------------------------
2
* window.hpp
3
*
4
* Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
5
* See file LICENSE for more details
6
* ----------------------------------------------------------------------------
7
*/
8
9
#ifndef WINDOW_HPP
10
#define WINDOW_HPP
11
12
#include <SDL2/SDL.h>
13
14
#include <string>
15
16
namespace
yage
17
{
18
19
// window flags that can change it's appearance
20
enum
WindowFlags :
unsigned
21
{
22
SHOWN=0x1,
23
HIDDEN=0x2,
24
FULLSCREEN=0x4,
25
BORDERLESS=0x8,
26
};
27
28
// window wrapper around SDL_Window pointer
29
class
Window
30
{
31
public
:
// member variables
32
private
:
33
// window handle
34
SDL_Window *window_=
nullptr
;
35
36
public
:
// member functions
37
Window
();
38
// destroys the window handle
39
~
Window
();
40
41
// create the window, initialize the handle and update the width and height
42
void
create(
const
std::string &window_name,
int
width,
int
height,
unsigned
flags=WindowFlags::SHOWN);
43
// swap the buffer
44
void
swapBuffer();
45
// clear buffer
46
void
clearBuffer();
47
private
:
48
};
49
50
}
// yage
51
52
#endif
yage::Window
Definition:
window.hpp:29
yage
Definition:
camera2d.hpp:17
Generated by
1.8.13