/** --------------------------------------------------------------------------- * @file: texture.h * * Copyright (c) 2017 Yann Herklotz Grave * MIT License, see LICENSE file for more details. * ---------------------------------------------------------------------------- */ #ifndef GL_TEXTURE_H #define GL_TEXTURE_H #include namespace yage { struct Texture { GLuint id; int width; int height; Texture() : id(0), width(0), height(0) {} Texture(GLuint id_i, int width_i, int height_i) : id(id_i), width(width_i), height(height_i) { } }; } // namespace yage #endif