#ifndef YAGE_CORE_RENDERBATCH_H #define YAGE_CORE_RENDERBATCH_H #include struct RenderBatch { GLint offset; GLsizei num_vertices; GLuint texture; RenderBatch(GLint offset_i, GLsizei num_vertices_i, GLuint texture_i) : offset(offset_i), num_vertices(num_vertices_i), texture(texture_i) { } }; #endif