#include "component.h" #include namespace yage { GroupId BaseComponent::group_id_counter_ = 0; ComponentGroup &ComponentGroup::add(std::unique_ptr &&component) { components_.push_back(std::move(component)); return *this; } ComponentGroup::Container::iterator ComponentGroup::begin() { return components_.begin(); } ComponentGroup::Container::iterator ComponentGroup::end() { return components_.end(); } } // namespace yage