/** --------------------------------------------------------------------------- * @file: collisionbody.h * * Copyright (c) 2017 Yann Herklotz Grave * MIT License, see LICENSE file for more details. * ---------------------------------------------------------------------------- */ #pragma once #include "body.h" namespace yage { // a collision body will be a body that is static and not affected by gravity, // with infinite mass class CollisionBody : public Body { public: CollisionBody(); virtual ~CollisionBody(); }; } // yage