/** --------------------------------------------------------------------------- * @file: rectanglecollider.cpp * * Copyright (c) 2017 Yann Herklotz Grave * MIT License, see LICENSE file for more details. * ---------------------------------------------------------------------------- */ #include namespace yage { RectangleCollider::RectangleCollider(const glm::vec2 &position, const glm::vec2 &size) : Collider(position, size) { } bool RectangleCollider::collides(const Collider &collider) const { for (int i = position_.x; i < position_.x + size_.x; ++i) { for (int j = position_.y; j < position_.y + size_.y; ++j) { return collider.inside(glm::vec2(i, j)); } } return false; } inline bool RectangleCollider::inside(const glm::vec2 &point) const { return position_.x < point.x && position_.x + size_.x > point.x && position_.y < point.y && position_.y + size_.y > point.y; } } // namespace yage