/** --------------------------------------------------------------------------- * @file: rigidbody.h * * Copyright (c) 2017 Yann Herklotz Grave * MIT License, see LICENSE file for more details. * ---------------------------------------------------------------------------- */ #ifndef YAGE_RIGID_BODY_H #define YAGE_RIGID_BODY_H #include "particlebody.h" #include namespace yage { class RigidBody : public ParticleBody { public: RigidBody(const Vector2d &position = Vector2d(0, 0), double mass = 1, const Vector2d &velocity = Vector2d(0, 0), bool gravity = true); }; } // namespace yage #endif