YAGE
v0.1.3.0
Yet Another Game Engine
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yage.h
Go to the documentation of this file.
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#ifndef YAGE_YAGE_H
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#define YAGE_YAGE_H
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#include "
core/camera2d.h
"
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#include "
core/glslprogram.h
"
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#include "
core/imageloader.h
"
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#include "
core/inputmanager.h
"
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#include "
core/iomanager.h
"
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#include "
core/logger.h
"
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#include "
core/logmessage.h
"
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#include "
core/logsink.h
"
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#include "
core/picopng.h
"
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#include "
core/resourcemanager.h
"
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#include "
core/spritebatch.h
"
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#include "
core/spritesheet.h
"
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#include "
core/texture.h
"
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#include "
core/vertex.h
"
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#include "
core/window.h
"
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#include "
physics/body.h
"
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#include "
physics/particlebody.h
"
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#include "
physics/rectanglecollider.h
"
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#include "
physics/rigidbody.h
"
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#include "
math/matrix.h
"
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#include "
util/active.h
"
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#include "
util/syncqueue.h
"
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namespace
yage
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{
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extern
void
glfwErrorCallback
(
int
,
const
char
*);
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extern
void
init
();
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extern
void
quit
();
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}
// namespace yage
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#endif
rigidbody.h
inputmanager.h
yage::quit
void quit()
Quit and cleanup yage.
Definition:
yage.cpp:32
window.h
body.h
imageloader.h
texture.h
iomanager.h
yage::init
void init()
Initializes yage.
Definition:
yage.cpp:24
yage::glfwErrorCallback
void glfwErrorCallback(int, const char *description)
Definition:
yage.cpp:19
rectanglecollider.h
spritesheet.h
vertex.h
matrix.h
resourcemanager.h
camera2d.h
picopng.h
logmessage.h
logger.h
syncqueue.h
spritebatch.h
glslprogram.h
active.h
particlebody.h
logsink.h
yage
yage.h
Generated on Sat Dec 23 2017 01:21:08 for YAGE by
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