YAGE  v0.1.1
Yet Another Game Engine
yage.h
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1 /* ----------------------------------------------------------------------------
2  * yage.h
3  *
4  * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
5  * See file LICENSE for more details
6  * ----------------------------------------------------------------------------
7  */
8 
14 #ifndef YAGE_YAGE_H
15 #define YAGE_YAGE_H
16 
17 #include "base/camera2d.h"
18 #include "base/glslprogram.h"
19 #include "base/imageloader.h"
20 #include "base/inputmanager.h"
21 #include "base/iomanager.h"
22 #include "base/picopng.h"
23 #include "base/resourcemanager.h"
24 #include "base/spritebatch.h"
25 #include "base/spritesheet.h"
26 #include "base/texture.h"
27 #include "base/vertex.h"
28 #include "base/window.h"
29 
30 #include "physics/body.h"
31 #include "physics/particlebody.h"
33 #include "physics/rigidbody.h"
34 
40 namespace yage
41 {
42 
43 extern void glfwErrorCallback(int, const char *);
44 
51 extern void init();
52 
57 extern void quit();
58 
59 } // namespace yage
60 
61 #endif
void quit()
Quit and cleanup yage.
Definition: yage.cpp:31
void init()
Initializes yage.
Definition: yage.cpp:23
void glfwErrorCallback(int, const char *description)
Definition: yage.cpp:18
Project namespace.
Definition: camera2d.cpp:13