YAGE
v0.1.1
Yet Another Game Engine
yage.h
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/* ----------------------------------------------------------------------------
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* yage.h
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*
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* Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
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* See file LICENSE for more details
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* ----------------------------------------------------------------------------
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*/
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#ifndef YAGE_YAGE_H
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#define YAGE_YAGE_H
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#include "
base/camera2d.h
"
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#include "
base/glslprogram.h
"
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#include "
base/imageloader.h
"
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#include "
base/inputmanager.h
"
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#include "
base/iomanager.h
"
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#include "
base/picopng.h
"
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#include "
base/resourcemanager.h
"
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#include "
base/spritebatch.h
"
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#include "
base/spritesheet.h
"
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#include "
base/texture.h
"
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#include "
base/vertex.h
"
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#include "
base/window.h
"
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#include "
physics/body.h
"
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#include "
physics/particlebody.h
"
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#include "
physics/rectanglecollider.h
"
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#include "
physics/rigidbody.h
"
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namespace
yage
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{
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extern
void
glfwErrorCallback
(
int
,
const
char
*);
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extern
void
init
();
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extern
void
quit
();
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}
// namespace yage
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#endif
rigidbody.h
inputmanager.h
yage::quit
void quit()
Quit and cleanup yage.
Definition:
yage.cpp:31
window.h
body.h
imageloader.h
texture.h
iomanager.h
yage::init
void init()
Initializes yage.
Definition:
yage.cpp:23
yage::glfwErrorCallback
void glfwErrorCallback(int, const char *description)
Definition:
yage.cpp:18
rectanglecollider.h
spritesheet.h
vertex.h
resourcemanager.h
camera2d.h
picopng.h
spritebatch.h
glslprogram.h
yage
Project namespace.
Definition:
camera2d.cpp:13
particlebody.h
yage
yage.h
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