YAGE  v0.1.3
Yet Another Game Engine
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yage.h
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1 
14 #ifndef YAGE_YAGE_H
15 #define YAGE_YAGE_H
16 
17 #include "core/camera2d.h"
18 #include "core/glslprogram.h"
19 #include "core/imageloader.h"
20 #include "core/inputmanager.h"
21 #include "core/iomanager.h"
22 #include "core/logger.h"
23 #include "core/logmessage.h"
24 #include "core/logsink.h"
25 #include "core/picopng.h"
26 #include "core/resourcemanager.h"
27 #include "core/spritebatch.h"
28 #include "core/spritesheet.h"
29 #include "core/texture.h"
30 #include "core/vertex.h"
31 #include "core/window.h"
32 
33 #include "physics/body.h"
34 #include "physics/particlebody.h"
36 #include "physics/rigidbody.h"
37 
38 #include "math/matrix.h"
39 
40 #include "util/active.h"
41 #include "util/syncqueue.h"
42 
48 namespace yage
49 {
50 
51 extern void glfwErrorCallback(int, const char *);
52 
59 extern void init();
60 
65 extern void quit();
66 
67 } // namespace yage
68 
69 #endif
void quit()
Quit and cleanup yage.
Definition: yage.cpp:32
void init()
Initializes yage.
Definition: yage.cpp:24
void glfwErrorCallback(int, const char *description)
Definition: yage.cpp:19