Yet Another Game Engine
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yage.h
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1 
9 #ifndef YAGE_YAGE_H
10 #define YAGE_YAGE_H
11 
15 #include "core/camera.h"
16 #include "core/iomanager.h"
17 #include "core/logger.h"
18 #include "core/resourcemanager.h"
19 #include "core/spritesheet.h"
20 #include "core/window.h"
21 
25 #include "data/input.h"
26 #include "data/texture.h"
27 #include "data/vertex.h"
28 
32 #include "math/matrix.h"
33 
37 #include "physics/body.h"
38 #include "physics/particlebody.h"
40 #include "physics/rigidbody.h"
41 
45 #include "render/drawable.h"
46 #include "render/shader.h"
47 #include "render/spritebatch.h"
48 
53 #include "entity/engine.h"
59 namespace yage
60 {
61 
65 extern void glfwErrorCallback(int, const char *);
66 
73 extern void init();
74 
80 extern void quit();
81 
82 } // namespace yage
83 
84 #endif
void quit()
Quit and cleanup YAGE.
Definition: yage.cpp:32
void init()
Initializes YAGE.
Definition: yage.cpp:24
void glfwErrorCallback(int, const char *description)
Definition: yage.cpp:19