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yage
yage.h
Go to the documentation of this file.
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#ifndef YAGE_YAGE_H
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#define YAGE_YAGE_H
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#include "
core/camera.h
"
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#include "
core/iomanager.h
"
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#include "
core/logger.h
"
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#include "
core/resourcemanager.h
"
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#include "
core/spritesheet.h
"
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#include "
core/window.h
"
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#include "
data/input.h
"
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#include "
data/texture.h
"
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#include "
data/vertex.h
"
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#include "
math/matrix.h
"
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#include "
physics/body.h
"
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#include "
physics/particlebody.h
"
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#include "
physics/rectanglecollider.h
"
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#include "
physics/rigidbody.h
"
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#include "
render/drawable.h
"
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#include "
render/shader.h
"
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#include "
render/spritebatch.h
"
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#include "
entity/engine.h
"
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namespace
yage
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{
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extern
void
glfwErrorCallback
(
int
,
const
char
*);
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extern
void
init
();
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extern
void
quit
();
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}
// namespace yage
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#endif
rigidbody.h
yage::quit
void quit()
Quit and cleanup YAGE.
Definition:
yage.cpp:32
window.h
engine.h
input.h
body.h
camera.h
texture.h
iomanager.h
yage::init
void init()
Initializes YAGE.
Definition:
yage.cpp:24
shader.h
rectanglecollider.h
drawable.h
spritesheet.h
yage::glfwErrorCallback
void glfwErrorCallback(int, const char *description)
Definition:
yage.cpp:19
vertex.h
matrix.h
resourcemanager.h
logger.h
spritebatch.h
particlebody.h
Generated on Thu Apr 5 2018 14:21:41 by
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