/* keller.c (cover edges by cliques, Kellerman's heuristic) */ /*********************************************************************** * This code is part of GLPK (GNU Linear Programming Kit). * * Copyright (C) 2009-2013 Andrew Makhorin, Department for Applied * Informatics, Moscow Aviation Institute, Moscow, Russia. All rights * reserved. E-mail: . * * GLPK is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * GLPK is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public * License for more details. * * You should have received a copy of the GNU General Public License * along with GLPK. If not, see . ***********************************************************************/ #include "glpk.h" #include "env.h" #include "keller.h" /*********************************************************************** * NAME * * kellerman - cover edges by cliques with Kellerman's heuristic * * SYNOPSIS * * #include "keller.h" * int kellerman(int n, int (*func)(void *info, int i, int ind[]), * void *info, glp_graph *H); * * DESCRIPTION * * The routine kellerman implements Kellerman's heuristic algorithm * to find a minimal set of cliques which cover all edges of specified * graph G = (V, E). * * The parameter n specifies the number of vertices |V|, n >= 0. * * Formal routine func specifies the set of edges E in the following * way. Running the routine kellerman calls the routine func and passes * to it parameter i, which is the number of some vertex, 1 <= i <= n. * In response the routine func should store numbers of all vertices * adjacent to vertex i to locations ind[1], ind[2], ..., ind[len] and * return the value of len, which is the number of adjacent vertices, * 0 <= len <= n. Self-loops are allowed, but ignored. Multiple edges * are not allowed. * * The parameter info is a transit pointer (magic cookie) passed to the * formal routine func as its first parameter. * * The result provided by the routine kellerman is the bipartite graph * H = (V union C, F), which defines the covering found. (The program * object of type glp_graph specified by the parameter H should be * previously created with the routine glp_create_graph. On entry the * routine kellerman erases the content of this object with the routine * glp_erase_graph.) Vertices of first part V correspond to vertices of * the graph G and have the same ordinal numbers 1, 2, ..., n. Vertices * of second part C correspond to cliques and have ordinal numbers * n+1, n+2, ..., n+k, where k is the total number of cliques in the * edge covering found. Every edge f in F in the program object H is * represented as arc f = (i->j), where i in V and j in C, which means * that vertex i of the graph G is in clique C[j], 1 <= j <= k. (Thus, * if two vertices of the graph G are in the same clique, these vertices * are adjacent in G, and corresponding edge is covered by that clique.) * * RETURNS * * The routine Kellerman returns k, the total number of cliques in the * edge covering found. * * REFERENCE * * For more details see: glpk/doc/notes/keller.pdf (in Russian). */ struct set { /* set of vertices */ int size; /* size (cardinality) of the set, 0 <= card <= n */ int *list; /* int list[1+n]; */ /* the set contains vertices list[1,...,size] */ int *pos; /* int pos[1+n]; */ /* pos[i] > 0 means that vertex i is in the set and * list[pos[i]] = i; pos[i] = 0 means that vertex i is not in * the set */ }; int kellerman(int n, int (*func)(void *info, int i, int ind[]), void *info, void /* glp_graph */ *H_) { glp_graph *H = H_; struct set W_, *W = &W_, V_, *V = &V_; glp_arc *a; int i, j, k, m, t, len, card, best; xassert(n >= 0); /* H := (V, 0; 0), where V is the set of vertices of graph G */ glp_erase_graph(H, H->v_size, H->a_size); glp_add_vertices(H, n); /* W := 0 */ W->size = 0; W->list = xcalloc(1+n, sizeof(int)); W->pos = xcalloc(1+n, sizeof(int)); memset(&W->pos[1], 0, sizeof(int) * n); /* V := 0 */ V->size = 0; V->list = xcalloc(1+n, sizeof(int)); V->pos = xcalloc(1+n, sizeof(int)); memset(&V->pos[1], 0, sizeof(int) * n); /* main loop */ for (i = 1; i <= n; i++) { /* W must be empty */ xassert(W->size == 0); /* W := { j : i > j and (i,j) in E } */ len = func(info, i, W->list); xassert(0 <= len && len <= n); for (t = 1; t <= len; t++) { j = W->list[t]; xassert(1 <= j && j <= n); if (j >= i) continue; xassert(W->pos[j] == 0); W->list[++W->size] = j, W->pos[j] = W->size; } /* on i-th iteration we need to cover edges (i,j) for all * j in W */ /* if W is empty, it is a special case */ if (W->size == 0) { /* set k := k + 1 and create new clique C[k] = { i } */ k = glp_add_vertices(H, 1) - n; glp_add_arc(H, i, n + k); continue; } /* try to include vertex i into existing cliques */ /* V must be empty */ xassert(V->size == 0); /* k is the number of cliques found so far */ k = H->nv - n; for (m = 1; m <= k; m++) { /* do while V != W; since here V is within W, we can use * equivalent condition: do while |V| < |W| */ if (V->size == W->size) break; /* check if C[m] is within W */ for (a = H->v[n + m]->in; a != NULL; a = a->h_next) { j = a->tail->i; if (W->pos[j] == 0) break; } if (a != NULL) continue; /* C[m] is within W, expand clique C[m] with vertex i */ /* C[m] := C[m] union {i} */ glp_add_arc(H, i, n + m); /* V is a set of vertices whose incident edges are already * covered by existing cliques */ /* V := V union C[m] */ for (a = H->v[n + m]->in; a != NULL; a = a->h_next) { j = a->tail->i; if (V->pos[j] == 0) V->list[++V->size] = j, V->pos[j] = V->size; } } /* remove from set W the vertices whose incident edges are * already covered by existing cliques */ /* W := W \ V, V := 0 */ for (t = 1; t <= V->size; t++) { j = V->list[t], V->pos[j] = 0; if (W->pos[j] != 0) { /* remove vertex j from W */ if (W->pos[j] != W->size) { int jj = W->list[W->size]; W->list[W->pos[j]] = jj; W->pos[jj] = W->pos[j]; } W->size--, W->pos[j] = 0; } } V->size = 0; /* now set W contains only vertices whose incident edges are * still not covered by existing cliques; create new cliques * to cover remaining edges until set W becomes empty */ while (W->size > 0) { /* find clique C[m], 1 <= m <= k, which shares maximal * number of vertices with W; to break ties choose clique * having smallest number m */ m = 0, best = -1; k = H->nv - n; for (t = 1; t <= k; t++) { /* compute cardinality of intersection of W and C[t] */ card = 0; for (a = H->v[n + t]->in; a != NULL; a = a->h_next) { j = a->tail->i; if (W->pos[j] != 0) card++; } if (best < card) m = t, best = card; } xassert(m > 0); /* set k := k + 1 and create new clique: * C[k] := (W intersect C[m]) union { i }, which covers all * edges incident to vertices from (W intersect C[m]) */ k = glp_add_vertices(H, 1) - n; for (a = H->v[n + m]->in; a != NULL; a = a->h_next) { j = a->tail->i; if (W->pos[j] != 0) { /* vertex j is in both W and C[m]; include it in new * clique C[k] */ glp_add_arc(H, j, n + k); /* remove vertex j from W, since edge (i,j) will be * covered by new clique C[k] */ if (W->pos[j] != W->size) { int jj = W->list[W->size]; W->list[W->pos[j]] = jj; W->pos[jj] = W->pos[j]; } W->size--, W->pos[j] = 0; } } /* include vertex i to new clique C[k] to cover edges (i,j) * incident to all vertices j just removed from W */ glp_add_arc(H, i, n + k); } } /* free working arrays */ xfree(W->list); xfree(W->pos); xfree(V->list); xfree(V->pos); /* return the number of cliques in the edge covering found */ return H->nv - n; } /* eof */