#include "../include/chess_ai.hpp" chess_ai::chess_board::chess_board() : SIZE(CHESS_BOARD_SIZE) { init_board_vector(); } chess_ai::chess_board::chess_board(board_state state) : SIZE(CHESS_BOARD_SIZE){ unsigned vec_index, sqr_index; init_board_vector(); if(state == initial) { for(vector_iterator it_vec = grid.begin(); it_vec != grid.end(); ++it_vec) { for(square_iterator it_sqr = (*it_vec).begin(); it_sqr != (*it_vec).end(); ++it_sqr) { chess_piece piece; piece_colour colour; if(vec_index < 3) { colour = black; } else { colour = white; } vec_index = it_vec - grid.begin(); sqr_index = it_sqr - (*it_vec).begin(); if(vec_index == 1 || vec_index == 6) { piece.set_type(pawn); } else if(vec_index == 0 || vec_index == 7) { if(sqr_index == 0 || sqr_index == 7) piece.set_type(rook); else if(sqr_index == 1 || sqr_index == 6) piece.set_type(knight); else if(sqr_index == 2 || sqr_index == 5) piece.set_type(bishop); else if(sqr_index == 3) piece.set_type(queen); else if(sqr_index == 4) piece.set_type(king); } piece.set_colour(colour); piece.set_x(sqr_index); piece.set_y(vec_index); *it_sqr = piece; } } } else { for(auto& row : grid) { for(auto& square : row) { chess_piece piece; square = piece; } } } } void chess_ai::chess_board::init_board_vector() { for(unsigned i = 0; i < SIZE; ++i) { std::vector tmp_vec; for(unsigned j = 0; j < SIZE; ++j) { chess_piece piece; tmp_vec.push_back(piece); } grid.push_back(tmp_vec); } } void chess_ai::chess_board::print_board() { std::cout << " |"; for(unsigned i = 0; i < SIZE; ++i) { std::cout << "---|"; } std::cout << std::endl << "8 |"; for(unsigned y = 0; y < SIZE; ++y) { for(unsigned x = 0; x < SIZE; ++x) { std::cout << " " << grid[y][x].str() << " |"; } std::cout << std::endl << " |"; if(y == SIZE-1) { std::cout << "---+"; for(unsigned i = 0; i < SIZE-2; ++i) { std::cout << "---+"; } std::cout << "---|" << std::endl; } else { for(unsigned i = 0; i < SIZE-1; ++i) { std::cout << "---+"; } std::cout << "---|" << std::endl; std::cout << 7-y << " |"; } } std::cout << " a b c d e f g h" << std::endl; } void chess_ai::chess_board::set_piece(chess_piece piece) { square_iterator it_sqr; *iterate_board(it_sqr, piece.x, piece.y) = piece; } void chess_ai::chess_board::remove_piece(chess_piece piece) { remove_piece(piece.x, piece.y); } void chess_ai::chess_board::remove_piece(unsigned x, unsigned y) { square_iterator it_sqr; *iterate_board(it_sqr, x, y) = chess_piece(); } void chess_ai::chess_board::move_piece(chess_piece piece) { move_piece(piece.x, piece.y); } void chess_ai::chess_board::move_piece(unsigned x, unsigned y) { square_iterator it; iterate_board(it, x, y); ++(*it); } void chess_ai::chess_board::move_piece(chess_ai::chess_piece piece, unsigned x, unsigned y) { move_piece(piece.x, piece.y, x, y); } void chess_ai::chess_board::move_piece(unsigned orig_x, unsigned orig_y, unsigned dest_x, unsigned dest_y) { } chess_ai::square_iterator& chess_ai::chess_board::iterate_board( square_iterator& it, unsigned x, unsigned y) { unsigned vec_index, sqr_index; for(vector_iterator it_vec = grid.begin(); it_vec != grid.end(); ++it_vec) { for(square_iterator it_sqr = (*it_vec).begin(); it_sqr != (*it_vec).end(); ++it_sqr) { vec_index = it_vec - grid.begin(); sqr_index = it_sqr - (*it_vec).begin(); if(vec_index == y && sqr_index == x) { it = it_sqr; return it; } } } return it; }