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author | Yann Herklotz <ymherklotz@gmail.com> | 2018-06-23 15:51:52 +0100 |
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committer | Yann Herklotz <ymherklotz@gmail.com> | 2018-06-23 15:51:52 +0100 |
commit | 8dfc67bd3d2297410a39bf907d9a59589c6c7d9d (patch) | |
tree | 9cad91714b0aeb26c5514436cc86eda3e46b6633 | |
parent | 801299f3175fccb940550cba48903decd7882822 (diff) | |
download | YAGE-8dfc67bd3d2297410a39bf907d9a59589c6c7d9d.tar.gz YAGE-8dfc67bd3d2297410a39bf907d9a59589c6c7d9d.zip |
Updating readme
-rw-r--r-- | yage/entity/README.md | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/yage/entity/README.md b/yage/entity/README.md index 6a7704c6..18ac16cf 100644 --- a/yage/entity/README.md +++ b/yage/entity/README.md @@ -1,9 +1,10 @@ # Entity Component System (ECS) -This ECS is heavily inspired from the [Entityx component system](__fix -link__). It is a much simpler and less efficient implementation, as it does not -support dedicated pools for the different components, and only stores them on -the heap and are directed to by pointers. +This ECS is heavily inspired from the [Entityx component +system](https://github.com/alecthomas/entityx). It is a much simpler and less +efficient implementation, as it does not support dedicated pools for the +different components, and only stores them on the heap and are directed to by +pointers. A future improvement would be to store the components in a contiguous area in memory, so that the iteration through them can be more efficient. |