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author | Yann Herklotz <ymherklotz@gmail.com> | 2018-06-22 00:07:57 +0100 |
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committer | Yann Herklotz <ymherklotz@gmail.com> | 2018-06-22 00:07:57 +0100 |
commit | f4b6f813db1721421cadaf906c2763546e0190b4 (patch) | |
tree | ce4aeeb05aeb87624311ae9ed21b96cbf211e109 | |
parent | a88e5ca9a0db09a1e46fedfe7d7e03918578e911 (diff) | |
download | YAGE-f4b6f813db1721421cadaf906c2763546e0190b4.tar.gz YAGE-f4b6f813db1721421cadaf906c2763546e0190b4.zip |
Removing entity system from main header
-rw-r--r-- | yage/yage.h | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/yage/yage.h b/yage/yage.h index 089c2797..bff3610c 100644 --- a/yage/yage.h +++ b/yage/yage.h @@ -44,9 +44,3 @@ */ #include "render/shader.h" #include "render/spritebatch.h" - -/** - * Engine that includes a Entity Component System to organize the data and make - * it more flexible and efficient. - */ -#include "entity/engine.h" |