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author | Yann Herklotz <ymherklotz@gmail.com> | 2017-09-22 00:02:59 +0100 |
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committer | Yann Herklotz <ymherklotz@gmail.com> | 2017-09-22 00:02:59 +0100 |
commit | 5deb18b72a4993a4baf59b7da24a04116eab31e6 (patch) | |
tree | c7a1523bed9bf7629b311d63e212957a6ae735be /README.md | |
parent | 34396f0483d94229e3a315e5eeb90c77c1425273 (diff) | |
parent | e8208166c67e564fb249aa41e9f8c5e2fa1f2b9a (diff) | |
download | YAGE-5deb18b72a4993a4baf59b7da24a04116eab31e6.tar.gz YAGE-5deb18b72a4993a4baf59b7da24a04116eab31e6.zip |
Merge branch 'develop'
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -7,7 +7,7 @@ Introduction YAGE stands for Yet Another Game Engine. It is a game engine that I am developing for a game called [Arider](https://github.com/ymherklotz/Arider). -It uses OpenGL and SDL2 for the window creation and management and graphics. +It uses OpenGL and GLFW for the window creation and management and graphics. The full documentation can be seen [here](https://www.yannherklotz.com/YAGE). @@ -27,7 +27,7 @@ cmake and point it to the directory containing. ``` shell mkdir build cd build -cmake .. +cmake .. -DENABLE_TESTING=1 ``` You can then run google test on YAGE. |