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author | Yann Herklotz <ymherklotz@gmail.com> | 2017-09-20 23:01:12 +0100 |
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committer | Yann Herklotz <ymherklotz@gmail.com> | 2017-09-20 23:01:12 +0100 |
commit | 977b8f16d7ef43101b6ef588f9610f34285fa7e6 (patch) | |
tree | 25446bc027685765a79492d3b68c49bdee53612b /README.md | |
parent | b869c926429e9316617a643960a97fad64dd42ef (diff) | |
download | YAGE-977b8f16d7ef43101b6ef588f9610f34285fa7e6.tar.gz YAGE-977b8f16d7ef43101b6ef588f9610f34285fa7e6.zip |
Replacing SDL by glfw
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -7,7 +7,7 @@ Introduction YAGE stands for Yet Another Game Engine. It is a game engine that I am developing for a game called [Arider](https://github.com/ymherklotz/Arider). -It uses OpenGL and SDL2 for the window creation and management and graphics. +It uses OpenGL and GLFW for the window creation and management and graphics. The full documentation can be seen [here](https://www.yannherklotz.com/YAGE). |