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author | TravisBot <> | 2018-06-02 13:53:58 +0000 |
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committer | TravisBot <> | 2018-06-02 13:53:58 +0000 |
commit | a4298b95fa971630ba21926e101a7fa4ee7ddb47 (patch) | |
tree | e9459a6bb9c950ec548911ac62e506a516c72a6a /camera_8h_source.html | |
parent | 9fb4ab106f17290faf65146d4b005885507c1900 (diff) | |
download | YAGE-a4298b95fa971630ba21926e101a7fa4ee7ddb47.tar.gz YAGE-a4298b95fa971630ba21926e101a7fa4ee7ddb47.zip |
[Travis] Rebuilding documentation
Diffstat (limited to 'camera_8h_source.html')
-rw-r--r-- | camera_8h_source.html | 63 |
1 files changed, 30 insertions, 33 deletions
diff --git a/camera_8h_source.html b/camera_8h_source.html index dd54290f..a7d80c18 100644 --- a/camera_8h_source.html +++ b/camera_8h_source.html @@ -91,46 +91,43 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search'); </div><!--header--> <div class="contents"> <a href="camera_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> </div> -<div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="preprocessor">#ifndef YAGE_CORE_CAMERA_H</span></div> -<div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="preprocessor"></span><span class="preprocessor">#define YAGE_CORE_CAMERA_H</span></div> -<div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="preprocessor"></span></div> -<div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="preprocessor">#include <glm/glm.hpp></span></div> -<div class="line"><a name="l00013"></a><span class="lineno"> 13</span> </div> -<div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="keyword">namespace </span>yage</div> -<div class="line"><a name="l00015"></a><span class="lineno"> 15</span> {</div> -<div class="line"><a name="l00016"></a><span class="lineno"> 16</span> </div> -<div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="keyword">class </span>Shader;</div> -<div class="line"><a name="l00018"></a><span class="lineno"> 18</span> </div> -<div class="line"><a name="l00019"></a><span class="lineno"><a class="line" href="classyage_1_1Camera.html"> 19</a></span> <span class="keyword">class </span><a class="code" href="classyage_1_1Camera.html">Camera</a></div> -<div class="line"><a name="l00020"></a><span class="lineno"> 20</span> {</div> -<div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="keyword">private</span>:</div> -<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>  <span class="keywordtype">bool</span> update_matrix_ = <span class="keyword">true</span>;</div> -<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>  <span class="keywordtype">float</span> scale_ = 1;</div> -<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>  glm::vec2 position_;</div> -<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>  glm::mat4 camera_matrix_;</div> -<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>  glm::mat4 ortho_matrix_;</div> -<div class="line"><a name="l00027"></a><span class="lineno"> 27</span> </div> -<div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="keyword">public</span>:</div> -<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>  <a class="code" href="classyage_1_1Camera.html#a13be1e50638977d62cff9ffba1213611">Camera</a>(<span class="keywordtype">int</span> screen_width = 1280, <span class="keywordtype">int</span> screen_height = 720);</div> -<div class="line"><a name="l00030"></a><span class="lineno"> 30</span> </div> -<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>  <span class="keywordtype">void</span> <a class="code" href="classyage_1_1Camera.html#a99f0af50db990c5558fd0b7b82f3978c">update</a>(<a class="code" href="classyage_1_1Shader.html">Shader</a> &program);</div> -<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>  <span class="keywordtype">void</span> <a class="code" href="classyage_1_1Camera.html#a012820185cceb451926bc4ef1607b324">move</a>(<span class="keyword">const</span> glm::vec2 &direction);</div> -<div class="line"><a name="l00033"></a><span class="lineno"> 33</span>  <span class="keywordtype">void</span> <a class="code" href="classyage_1_1Camera.html#a8b50af04dae6eca905c5008ef93b72d0">zoom</a>(<span class="keywordtype">float</span> factor);</div> -<div class="line"><a name="l00034"></a><span class="lineno"> 34</span> };</div> -<div class="line"><a name="l00035"></a><span class="lineno"> 35</span> </div> -<div class="line"><a name="l00036"></a><span class="lineno"> 36</span> } <span class="comment">// namespace yage</span></div> -<div class="line"><a name="l00037"></a><span class="lineno"> 37</span> </div> -<div class="line"><a name="l00038"></a><span class="lineno"> 38</span> <span class="preprocessor">#endif</span></div> -<div class="ttc" id="classyage_1_1Camera_html"><div class="ttname"><a href="classyage_1_1Camera.html">yage::Camera</a></div><div class="ttdef"><b>Definition:</b> camera.h:19</div></div> +<div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="preprocessor">#pragma once</span></div> +<div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="preprocessor"></span></div> +<div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="preprocessor">#include <glm/glm.hpp></span></div> +<div class="line"><a name="l00012"></a><span class="lineno"> 12</span> </div> +<div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="keyword">namespace </span>yage</div> +<div class="line"><a name="l00014"></a><span class="lineno"> 14</span> {</div> +<div class="line"><a name="l00015"></a><span class="lineno"> 15</span> </div> +<div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="keyword">class </span>Shader;</div> +<div class="line"><a name="l00017"></a><span class="lineno"> 17</span> </div> +<div class="line"><a name="l00018"></a><span class="lineno"><a class="line" href="classyage_1_1Camera.html"> 18</a></span> <span class="keyword">class </span><a class="code" href="classyage_1_1Camera.html">Camera</a></div> +<div class="line"><a name="l00019"></a><span class="lineno"> 19</span> {</div> +<div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="keyword">private</span>:</div> +<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>  <span class="keywordtype">bool</span> update_matrix_ = <span class="keyword">true</span>;</div> +<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>  <span class="keywordtype">float</span> scale_ = 1;</div> +<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>  glm::vec2 position_;</div> +<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>  glm::mat4 camera_matrix_;</div> +<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>  glm::mat4 ortho_matrix_;</div> +<div class="line"><a name="l00026"></a><span class="lineno"> 26</span> </div> +<div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="keyword">public</span>:</div> +<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>  <a class="code" href="classyage_1_1Camera.html#a13be1e50638977d62cff9ffba1213611">Camera</a>(<span class="keywordtype">int</span> screen_width = 1280, <span class="keywordtype">int</span> screen_height = 720);</div> +<div class="line"><a name="l00029"></a><span class="lineno"> 29</span> </div> +<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>  <span class="keywordtype">void</span> <a class="code" href="classyage_1_1Camera.html#a99f0af50db990c5558fd0b7b82f3978c">update</a>(<a class="code" href="classyage_1_1Shader.html">Shader</a> &program);</div> +<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>  <span class="keywordtype">void</span> <a class="code" href="classyage_1_1Camera.html#a012820185cceb451926bc4ef1607b324">move</a>(<span class="keyword">const</span> glm::vec2 &direction);</div> +<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>  <span class="keywordtype">void</span> <a class="code" href="classyage_1_1Camera.html#a8b50af04dae6eca905c5008ef93b72d0">zoom</a>(<span class="keywordtype">float</span> factor);</div> +<div class="line"><a name="l00033"></a><span class="lineno"> 33</span> };</div> +<div class="line"><a name="l00034"></a><span class="lineno"> 34</span> </div> +<div class="line"><a name="l00035"></a><span class="lineno"> 35</span> } <span class="comment">// namespace yage</span></div> +<div class="ttc" id="classyage_1_1Camera_html"><div class="ttname"><a href="classyage_1_1Camera.html">yage::Camera</a></div><div class="ttdef"><b>Definition:</b> camera.h:18</div></div> <div class="ttc" id="classyage_1_1Camera_html_a8b50af04dae6eca905c5008ef93b72d0"><div class="ttname"><a href="classyage_1_1Camera.html#a8b50af04dae6eca905c5008ef93b72d0">yage::Camera::zoom</a></div><div class="ttdeci">void zoom(float factor)</div><div class="ttdoc">Zooms the camera by an incremental amount. </div><div class="ttdef"><b>Definition:</b> camera.cpp:78</div></div> <div class="ttc" id="classyage_1_1Camera_html_a13be1e50638977d62cff9ffba1213611"><div class="ttname"><a href="classyage_1_1Camera.html#a13be1e50638977d62cff9ffba1213611">yage::Camera::Camera</a></div><div class="ttdeci">Camera(int screen_width=1280, int screen_height=720)</div><div class="ttdoc">Creates a camera that looks onto the scene. </div><div class="ttdef"><b>Definition:</b> camera.cpp:27</div></div> -<div class="ttc" id="classyage_1_1Shader_html"><div class="ttname"><a href="classyage_1_1Shader.html">yage::Shader</a></div><div class="ttdef"><b>Definition:</b> shader.h:20</div></div> +<div class="ttc" id="classyage_1_1Shader_html"><div class="ttname"><a href="classyage_1_1Shader.html">yage::Shader</a></div><div class="ttdef"><b>Definition:</b> shader.h:19</div></div> <div class="ttc" id="classyage_1_1Camera_html_a012820185cceb451926bc4ef1607b324"><div class="ttname"><a href="classyage_1_1Camera.html#a012820185cceb451926bc4ef1607b324">yage::Camera::move</a></div><div class="ttdeci">void move(const glm::vec2 &direction)</div><div class="ttdoc">Moves the camera using a two-dimensional displacement vector to describe the movement. </div><div class="ttdef"><b>Definition:</b> camera.cpp:66</div></div> <div class="ttc" id="classyage_1_1Camera_html_a99f0af50db990c5558fd0b7b82f3978c"><div class="ttname"><a href="classyage_1_1Camera.html#a99f0af50db990c5558fd0b7b82f3978c">yage::Camera::update</a></div><div class="ttdeci">void update(Shader &program)</div><div class="ttdoc">Updates the camera matrix value in the shader program that is passed to it. </div><div class="ttdef"><b>Definition:</b> camera.cpp:44</div></div> </div><!-- fragment --></div><!-- contents --> <!-- start footer part --> <hr class="footer"/><address class="footer"><small> -Generated on Sat May 19 2018 14:24:12 by  <a href="http://www.doxygen.org/index.html"> +Generated on Sat Jun 2 2018 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