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authorTravisBot <>2018-06-02 13:53:58 +0000
committerTravisBot <>2018-06-02 13:53:58 +0000
commita4298b95fa971630ba21926e101a7fa4ee7ddb47 (patch)
treee9459a6bb9c950ec548911ac62e506a516c72a6a /camera_8h_source.html
parent9fb4ab106f17290faf65146d4b005885507c1900 (diff)
downloadYAGE-a4298b95fa971630ba21926e101a7fa4ee7ddb47.tar.gz
YAGE-a4298b95fa971630ba21926e101a7fa4ee7ddb47.zip
[Travis] Rebuilding documentation
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@@ -91,46 +91,43 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
</div><!--header-->
<div class="contents">
<a href="camera_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;</div>
-<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="preprocessor">#ifndef YAGE_CORE_CAMERA_H</span></div>
-<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define YAGE_CORE_CAMERA_H</span></div>
-<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="preprocessor">#include &lt;glm/glm.hpp&gt;</span></div>
-<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;</div>
-<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="keyword">namespace </span>yage</div>
-<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;{</div>
-<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;</div>
-<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="keyword">class </span>Shader;</div>
-<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;</div>
-<div class="line"><a name="l00019"></a><span class="lineno"><a class="line" href="classyage_1_1Camera.html"> 19</a></span>&#160;<span class="keyword">class </span><a class="code" href="classyage_1_1Camera.html">Camera</a></div>
-<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;{</div>
-<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="keyword">private</span>:</div>
-<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160; <span class="keywordtype">bool</span> update_matrix_ = <span class="keyword">true</span>;</div>
-<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160; <span class="keywordtype">float</span> scale_ = 1;</div>
-<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160; glm::vec2 position_;</div>
-<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160; glm::mat4 camera_matrix_;</div>
-<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160; glm::mat4 ortho_matrix_;</div>
-<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;</div>
-<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="keyword">public</span>:</div>
-<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160; <a class="code" href="classyage_1_1Camera.html#a13be1e50638977d62cff9ffba1213611">Camera</a>(<span class="keywordtype">int</span> screen_width = 1280, <span class="keywordtype">int</span> screen_height = 720);</div>
-<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;</div>
-<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classyage_1_1Camera.html#a99f0af50db990c5558fd0b7b82f3978c">update</a>(<a class="code" href="classyage_1_1Shader.html">Shader</a> &amp;program);</div>
-<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classyage_1_1Camera.html#a012820185cceb451926bc4ef1607b324">move</a>(<span class="keyword">const</span> glm::vec2 &amp;direction);</div>
-<div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classyage_1_1Camera.html#a8b50af04dae6eca905c5008ef93b72d0">zoom</a>(<span class="keywordtype">float</span> factor);</div>
-<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;};</div>
-<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;</div>
-<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;} <span class="comment">// namespace yage</span></div>
-<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;</div>
-<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;<span class="preprocessor">#endif</span></div>
-<div class="ttc" id="classyage_1_1Camera_html"><div class="ttname"><a href="classyage_1_1Camera.html">yage::Camera</a></div><div class="ttdef"><b>Definition:</b> camera.h:19</div></div>
+<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="preprocessor">#pragma once</span></div>
+<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="preprocessor">#include &lt;glm/glm.hpp&gt;</span></div>
+<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;</div>
+<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="keyword">namespace </span>yage</div>
+<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;{</div>
+<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;</div>
+<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="keyword">class </span>Shader;</div>
+<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;</div>
+<div class="line"><a name="l00018"></a><span class="lineno"><a class="line" href="classyage_1_1Camera.html"> 18</a></span>&#160;<span class="keyword">class </span><a class="code" href="classyage_1_1Camera.html">Camera</a></div>
+<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;{</div>
+<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="keyword">private</span>:</div>
+<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160; <span class="keywordtype">bool</span> update_matrix_ = <span class="keyword">true</span>;</div>
+<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160; <span class="keywordtype">float</span> scale_ = 1;</div>
+<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160; glm::vec2 position_;</div>
+<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160; glm::mat4 camera_matrix_;</div>
+<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160; glm::mat4 ortho_matrix_;</div>
+<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;</div>
+<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="keyword">public</span>:</div>
+<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160; <a class="code" href="classyage_1_1Camera.html#a13be1e50638977d62cff9ffba1213611">Camera</a>(<span class="keywordtype">int</span> screen_width = 1280, <span class="keywordtype">int</span> screen_height = 720);</div>
+<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;</div>
+<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classyage_1_1Camera.html#a99f0af50db990c5558fd0b7b82f3978c">update</a>(<a class="code" href="classyage_1_1Shader.html">Shader</a> &amp;program);</div>
+<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classyage_1_1Camera.html#a012820185cceb451926bc4ef1607b324">move</a>(<span class="keyword">const</span> glm::vec2 &amp;direction);</div>
+<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classyage_1_1Camera.html#a8b50af04dae6eca905c5008ef93b72d0">zoom</a>(<span class="keywordtype">float</span> factor);</div>
+<div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;};</div>
+<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;</div>
+<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;} <span class="comment">// namespace yage</span></div>
+<div class="ttc" id="classyage_1_1Camera_html"><div class="ttname"><a href="classyage_1_1Camera.html">yage::Camera</a></div><div class="ttdef"><b>Definition:</b> camera.h:18</div></div>
<div class="ttc" id="classyage_1_1Camera_html_a8b50af04dae6eca905c5008ef93b72d0"><div class="ttname"><a href="classyage_1_1Camera.html#a8b50af04dae6eca905c5008ef93b72d0">yage::Camera::zoom</a></div><div class="ttdeci">void zoom(float factor)</div><div class="ttdoc">Zooms the camera by an incremental amount. </div><div class="ttdef"><b>Definition:</b> camera.cpp:78</div></div>
<div class="ttc" id="classyage_1_1Camera_html_a13be1e50638977d62cff9ffba1213611"><div class="ttname"><a href="classyage_1_1Camera.html#a13be1e50638977d62cff9ffba1213611">yage::Camera::Camera</a></div><div class="ttdeci">Camera(int screen_width=1280, int screen_height=720)</div><div class="ttdoc">Creates a camera that looks onto the scene. </div><div class="ttdef"><b>Definition:</b> camera.cpp:27</div></div>
-<div class="ttc" id="classyage_1_1Shader_html"><div class="ttname"><a href="classyage_1_1Shader.html">yage::Shader</a></div><div class="ttdef"><b>Definition:</b> shader.h:20</div></div>
+<div class="ttc" id="classyage_1_1Shader_html"><div class="ttname"><a href="classyage_1_1Shader.html">yage::Shader</a></div><div class="ttdef"><b>Definition:</b> shader.h:19</div></div>
<div class="ttc" id="classyage_1_1Camera_html_a012820185cceb451926bc4ef1607b324"><div class="ttname"><a href="classyage_1_1Camera.html#a012820185cceb451926bc4ef1607b324">yage::Camera::move</a></div><div class="ttdeci">void move(const glm::vec2 &amp;direction)</div><div class="ttdoc">Moves the camera using a two-dimensional displacement vector to describe the movement. </div><div class="ttdef"><b>Definition:</b> camera.cpp:66</div></div>
<div class="ttc" id="classyage_1_1Camera_html_a99f0af50db990c5558fd0b7b82f3978c"><div class="ttname"><a href="classyage_1_1Camera.html#a99f0af50db990c5558fd0b7b82f3978c">yage::Camera::update</a></div><div class="ttdeci">void update(Shader &amp;program)</div><div class="ttdoc">Updates the camera matrix value in the shader program that is passed to it. </div><div class="ttdef"><b>Definition:</b> camera.cpp:44</div></div>
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