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authorTravisBot <>2018-01-06 11:36:50 +0000
committerTravisBot <>2018-01-06 11:36:50 +0000
commit460d9bda5f03c5da29864fa9dd160848097be51b (patch)
treeb51cba7127a1402e0c9566ec919527a42934ab23 /classyage_1_1Shader.html
parenta72d604ca0e0f14228b45eaf9091b6c0b4085911 (diff)
downloadYAGE-460d9bda5f03c5da29864fa9dd160848097be51b.tar.gz
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[Travis] Rebuilding documentation
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+ &#160;<span id="projectnumber">v0.1.3.0</span>
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+<div class="header">
+ <div class="summary">
+<a href="#pub-methods">Public Member Functions</a> &#124;
+<a href="classyage_1_1Shader-members.html">List of all members</a> </div>
+ <div class="headertitle">
+<div class="title">yage::Shader Class Reference</div> </div>
+</div><!--header-->
+<div class="contents">
+
+<p><code>#include &lt;<a class="el" href="shader_8h_source.html">shader.h</a>&gt;</code></p>
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
+Public Member Functions</h2></td></tr>
+<tr class="memitem:a34fe30eb6e6d595c1996e8ea6fb3961a"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classyage_1_1Shader.html#a34fe30eb6e6d595c1996e8ea6fb3961a">Shader</a> (const std::string &amp;vertex_path, const std::string &amp;fragment_path)</td></tr>
+<tr class="separator:a34fe30eb6e6d595c1996e8ea6fb3961a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a1a006dcb52a4fb9f1dc61df68d3676f5"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classyage_1_1Shader.html#a1a006dcb52a4fb9f1dc61df68d3676f5">Shader</a> (const <a class="el" href="classyage_1_1Shader.html">Shader</a> &amp;)=delete</td></tr>
+<tr class="separator:a1a006dcb52a4fb9f1dc61df68d3676f5"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:adf6dc3a526921d62b55a552f38958dd2"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classyage_1_1Shader.html#adf6dc3a526921d62b55a552f38958dd2">Shader</a> (<a class="el" href="classyage_1_1Shader.html">Shader</a> &amp;&amp;)=delete</td></tr>
+<tr class="separator:adf6dc3a526921d62b55a552f38958dd2"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a9307c4f3cfaf5e584b70601294e09bdd"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classyage_1_1Shader.html#a9307c4f3cfaf5e584b70601294e09bdd">~Shader</a> ()</td></tr>
+<tr class="separator:a9307c4f3cfaf5e584b70601294e09bdd"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a5d966c327ae0749ca5758880b684103a"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classyage_1_1Shader.html">Shader</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classyage_1_1Shader.html#a5d966c327ae0749ca5758880b684103a">operator=</a> (const <a class="el" href="classyage_1_1Shader.html">Shader</a> &amp;)=delete</td></tr>
+<tr class="separator:a5d966c327ae0749ca5758880b684103a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:af94e7c75abb18015ade6126465a5fe05"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classyage_1_1Shader.html">Shader</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classyage_1_1Shader.html#af94e7c75abb18015ade6126465a5fe05">operator=</a> (<a class="el" href="classyage_1_1Shader.html">Shader</a> &amp;&amp;)=delete</td></tr>
+<tr class="separator:af94e7c75abb18015ade6126465a5fe05"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a8cd66c177f148ac0b619766188696e6c"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classyage_1_1Shader.html#a8cd66c177f148ac0b619766188696e6c">use</a> () const </td></tr>
+<tr class="memdesc:a8cd66c177f148ac0b619766188696e6c"><td class="mdescLeft">&#160;</td><td class="mdescRight">compiles vertex and fragment shader <a href="#a8cd66c177f148ac0b619766188696e6c">More...</a><br/></td></tr>
+<tr class="separator:a8cd66c177f148ac0b619766188696e6c"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ac9bff8500e2adfa1745c843bc612f215"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classyage_1_1Shader.html#ac9bff8500e2adfa1745c843bc612f215">setUniform</a> (const std::string &amp;name, int value) const </td></tr>
+<tr class="memdesc:ac9bff8500e2adfa1745c843bc612f215"><td class="mdescLeft">&#160;</td><td class="mdescRight">set uniforms of different type <a href="#ac9bff8500e2adfa1745c843bc612f215">More...</a><br/></td></tr>
+<tr class="separator:ac9bff8500e2adfa1745c843bc612f215"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a1a637a37d3e72fe1cd53602e80ab23ab"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classyage_1_1Shader.html#a1a637a37d3e72fe1cd53602e80ab23ab">setUniform</a> (const std::string &amp;name, float value) const </td></tr>
+<tr class="separator:a1a637a37d3e72fe1cd53602e80ab23ab"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a96c50a15f45d064f43d1f01e84105e78"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classyage_1_1Shader.html#a96c50a15f45d064f43d1f01e84105e78">setUniform</a> (const std::string &amp;name, const glm::mat4 &amp;matrix) const </td></tr>
+<tr class="separator:a96c50a15f45d064f43d1f01e84105e78"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" id="a34fe30eb6e6d595c1996e8ea6fb3961a"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">yage::Shader::Shader </td>
+ <td>(</td>
+ <td class="paramtype">const std::string &amp;&#160;</td>
+ <td class="paramname"><em>vertex_path</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const std::string &amp;&#160;</td>
+ <td class="paramname"><em>fragment_path</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a1a006dcb52a4fb9f1dc61df68d3676f5"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+ <tr>
+ <td class="mlabels-left">
+ <table class="memname">
+ <tr>
+ <td class="memname">yage::Shader::Shader </td>
+ <td>(</td>
+ <td class="paramtype">const <a class="el" href="classyage_1_1Shader.html">Shader</a> &amp;&#160;</td>
+ <td class="paramname"></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+ </td>
+ <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">delete</span></span> </td>
+ </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="adf6dc3a526921d62b55a552f38958dd2"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+ <tr>
+ <td class="mlabels-left">
+ <table class="memname">
+ <tr>
+ <td class="memname">yage::Shader::Shader </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="classyage_1_1Shader.html">Shader</a> &amp;&amp;&#160;</td>
+ <td class="paramname"></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+ </td>
+ <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">delete</span></span> </td>
+ </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a9307c4f3cfaf5e584b70601294e09bdd"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">yage::Shader::~Shader </td>
+ <td>(</td>
+ <td class="paramname"></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p>cleans up all the shaders and the program </p>
+
+</div>
+</div>
+<h2 class="groupheader">Member Function Documentation</h2>
+<a class="anchor" id="a5d966c327ae0749ca5758880b684103a"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+ <tr>
+ <td class="mlabels-left">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classyage_1_1Shader.html">Shader</a>&amp; yage::Shader::operator= </td>
+ <td>(</td>
+ <td class="paramtype">const <a class="el" href="classyage_1_1Shader.html">Shader</a> &amp;&#160;</td>
+ <td class="paramname"></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+ </td>
+ <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">delete</span></span> </td>
+ </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="af94e7c75abb18015ade6126465a5fe05"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+ <tr>
+ <td class="mlabels-left">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classyage_1_1Shader.html">Shader</a>&amp; yage::Shader::operator= </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="classyage_1_1Shader.html">Shader</a> &amp;&amp;&#160;</td>
+ <td class="paramname"></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+ </td>
+ <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">delete</span></span> </td>
+ </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="ac9bff8500e2adfa1745c843bc612f215"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void yage::Shader::setUniform </td>
+ <td>(</td>
+ <td class="paramtype">const std::string &amp;&#160;</td>
+ <td class="paramname"><em>name</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>value</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td> const</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>set uniforms of different type </p>
+
+</div>
+</div>
+<a class="anchor" id="a1a637a37d3e72fe1cd53602e80ab23ab"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void yage::Shader::setUniform </td>
+ <td>(</td>
+ <td class="paramtype">const std::string &amp;&#160;</td>
+ <td class="paramname"><em>name</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">float&#160;</td>
+ <td class="paramname"><em>value</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td> const</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a96c50a15f45d064f43d1f01e84105e78"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void yage::Shader::setUniform </td>
+ <td>(</td>
+ <td class="paramtype">const std::string &amp;&#160;</td>
+ <td class="paramname"><em>name</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const glm::mat4 &amp;&#160;</td>
+ <td class="paramname"><em>matrix</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td> const</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a class="anchor" id="a8cd66c177f148ac0b619766188696e6c"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void yage::Shader::use </td>
+ <td>(</td>
+ <td class="paramname"></td><td>)</td>
+ <td> const</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>compiles vertex and fragment shader </p>
+
+</div>
+</div>
+<hr/>The documentation for this class was generated from the following files:<ul>
+<li>yage/render/<a class="el" href="shader_8h_source.html">shader.h</a></li>
+<li>yage/render/<a class="el" href="shader_8cpp.html">shader.cpp</a></li>
+</ul>
+</div><!-- contents -->
+</div><!-- doc-content -->
+<!-- start footer part -->
+<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
+ <ul>
+ <li class="navelem"><a class="el" href="namespaceyage.html">yage</a></li><li class="navelem"><a class="el" href="classyage_1_1Shader.html">Shader</a></li>
+ <li class="footer">Generated on Sat Jan 6 2018 11:36:17 for YAGE by
+ <a href="http://www.doxygen.org/index.html">
+ <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.6 </li>
+ </ul>
+</div>
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+</html>