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author | TravisBot <> | 2017-09-21 23:32:46 +0000 |
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committer | TravisBot <> | 2017-09-21 23:32:46 +0000 |
commit | 1a8ec165031af3b860028ef1b360acc8e7baf9e6 (patch) | |
tree | b9d2e956005b4de847417baf4a66ab3f028f1bc1 /docs/todolist.dox | |
parent | f5ecbc445977654e84120b3b02a9fe5d86dae5c8 (diff) | |
download | YAGE-1a8ec165031af3b860028ef1b360acc8e7baf9e6.tar.gz YAGE-1a8ec165031af3b860028ef1b360acc8e7baf9e6.zip |
Rebuilding documentation
Diffstat (limited to 'docs/todolist.dox')
-rw-r--r-- | docs/todolist.dox | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/docs/todolist.dox b/docs/todolist.dox new file mode 100644 index 00000000..d5035617 --- /dev/null +++ b/docs/todolist.dox @@ -0,0 +1,24 @@ +/** @todo +# Add comments + +## Reason +Currently there are no comments in the code. They should be added so that in the future the code +can be edited easily and improved without having to know the exact implementation of every function. + +## Requirements +- It should follow the doxygen API so that documentation can easily be generated. + +*/ + +/** @todo +# Switch GPU API + +## Reason +Vulkan is much more straight forward and it should be easier to understand OpenGL from it. I +also the newest API that will be used in the newest games and is supported by quite a few +graphics cards. + +## Requirements +- yage shouldn't depend on GL anymore and exclusively use Vulkan libraries. + +*/ |