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author | Yann Herklotz <ymherklotz@gmail.com> | 2017-12-31 18:00:01 +0000 |
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committer | Yann Herklotz <ymherklotz@gmail.com> | 2017-12-31 18:00:01 +0000 |
commit | 34908f108ad7c2ee6cff96491a0bc40381477424 (patch) | |
tree | f58c6bdde485d07a7136f78055240bab923bd4a6 /examples/resources/textureshader.frag | |
parent | 943e3a5bc98ebcc2aa1b1d576700f7c4010c143c (diff) | |
download | YAGE-34908f108ad7c2ee6cff96491a0bc40381477424.tar.gz YAGE-34908f108ad7c2ee6cff96491a0bc40381477424.zip |
[Test] Benchmarking the engine and trying to optimize.
Diffstat (limited to 'examples/resources/textureshader.frag')
-rw-r--r-- | examples/resources/textureshader.frag | 12 |
1 files changed, 5 insertions, 7 deletions
diff --git a/examples/resources/textureshader.frag b/examples/resources/textureshader.frag index 8d916be6..1292de96 100644 --- a/examples/resources/textureshader.frag +++ b/examples/resources/textureshader.frag @@ -1,11 +1,10 @@ -#version 450 +#version 330 -layout(location = 0) in vec2 fragment_position; -layout(location = 1) in vec4 fragment_colour; -layout(location = 2) in vec2 fragment_uv; +in vec2 fragment_position; +in vec4 fragment_colour; +in vec2 fragment_uv; -layout(location = 0) out vec4 colour; -layout(location = 1) out vec4 colour2; +out vec4 colour; uniform sampler2D texture_sampler; @@ -13,6 +12,5 @@ void main() { vec4 texture_colour = texture(texture_sampler, fragment_uv); - colour2 = vec4(1.f, 0.f, 0.f, 1.f); colour = texture_colour; } |