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authorYann Herklotz <ymherklotz@gmail.com>2017-12-31 18:00:01 +0000
committerYann Herklotz <ymherklotz@gmail.com>2017-12-31 18:00:01 +0000
commit34908f108ad7c2ee6cff96491a0bc40381477424 (patch)
treef58c6bdde485d07a7136f78055240bab923bd4a6 /examples/resources/textureshader.frag
parent943e3a5bc98ebcc2aa1b1d576700f7c4010c143c (diff)
downloadYAGE-34908f108ad7c2ee6cff96491a0bc40381477424.tar.gz
YAGE-34908f108ad7c2ee6cff96491a0bc40381477424.zip
[Test] Benchmarking the engine and trying to optimize.
Diffstat (limited to 'examples/resources/textureshader.frag')
-rw-r--r--examples/resources/textureshader.frag12
1 files changed, 5 insertions, 7 deletions
diff --git a/examples/resources/textureshader.frag b/examples/resources/textureshader.frag
index 8d916be6..1292de96 100644
--- a/examples/resources/textureshader.frag
+++ b/examples/resources/textureshader.frag
@@ -1,11 +1,10 @@
-#version 450
+#version 330
-layout(location = 0) in vec2 fragment_position;
-layout(location = 1) in vec4 fragment_colour;
-layout(location = 2) in vec2 fragment_uv;
+in vec2 fragment_position;
+in vec4 fragment_colour;
+in vec2 fragment_uv;
-layout(location = 0) out vec4 colour;
-layout(location = 1) out vec4 colour2;
+out vec4 colour;
uniform sampler2D texture_sampler;
@@ -13,6 +12,5 @@ void main()
{
vec4 texture_colour = texture(texture_sampler, fragment_uv);
- colour2 = vec4(1.f, 0.f, 0.f, 1.f);
colour = texture_colour;
}