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author | Yann Herklotz <ymherklotz@gmail.com> | 2017-12-27 19:21:12 +0000 |
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committer | Yann Herklotz <ymherklotz@gmail.com> | 2017-12-27 19:21:12 +0000 |
commit | 354d7df4d2779ed7391701d1ef4344e959b64582 (patch) | |
tree | 81ecdc8d323cae78a86fb9c99524f57c705eeabc /examples/resources/textureshader.frag | |
parent | f949692714e72a0e2d45ebb6a5d698424ab71dee (diff) | |
download | YAGE-354d7df4d2779ed7391701d1ef4344e959b64582.tar.gz YAGE-354d7df4d2779ed7391701d1ef4344e959b64582.zip |
[Broken] Texture is black.
Diffstat (limited to 'examples/resources/textureshader.frag')
-rw-r--r-- | examples/resources/textureshader.frag | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/examples/resources/textureshader.frag b/examples/resources/textureshader.frag index ef728b04..8d916be6 100644 --- a/examples/resources/textureshader.frag +++ b/examples/resources/textureshader.frag @@ -4,13 +4,15 @@ layout(location = 0) in vec2 fragment_position; layout(location = 1) in vec4 fragment_colour; layout(location = 2) in vec2 fragment_uv; -out vec4 colour; +layout(location = 0) out vec4 colour; +layout(location = 1) out vec4 colour2; uniform sampler2D texture_sampler; void main() { - vec4 texture_color = texture(texture_sampler, fragment_uv); + vec4 texture_colour = texture(texture_sampler, fragment_uv); - colour = texture_color * fragment_colour; + colour2 = vec4(1.f, 0.f, 0.f, 1.f); + colour = texture_colour; } |