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author | Yann Herklotz <ymherklotz@gmail.com> | 2018-01-06 11:30:24 +0000 |
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committer | Yann Herklotz <ymherklotz@gmail.com> | 2018-01-06 11:30:24 +0000 |
commit | c7090180503f263c60ec34844992e0e8d4bea85a (patch) | |
tree | 6ecc5b2e16856db49de056738b36e1ba103d3049 /examples/resources/textureshader.frag | |
parent | cf4c73f2a75b470a4d4c4167105f92bc46f1926c (diff) | |
parent | 07012cf0982d3f86aebe83b5bdc4a67332c635da (diff) | |
download | YAGE-c7090180503f263c60ec34844992e0e8d4bea85a.tar.gz YAGE-c7090180503f263c60ec34844992e0e8d4bea85a.zip |
Merge branch 'develop'
Diffstat (limited to 'examples/resources/textureshader.frag')
-rw-r--r-- | examples/resources/textureshader.frag | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/examples/resources/textureshader.frag b/examples/resources/textureshader.frag new file mode 100644 index 00000000..ae12f4b0 --- /dev/null +++ b/examples/resources/textureshader.frag @@ -0,0 +1,16 @@ +#version 330 + +in vec2 fragment_position; +in vec4 fragment_colour; +in vec2 fragment_uv; + +out vec4 colour; + +uniform sampler2D texture_sampler; + +void main() +{ + vec4 texture_colour = texture(texture_sampler, fragment_uv); + + colour = texture_colour * fragment_colour; +} |