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author | Yann Herklotz <ymherklotz@gmail.com> | 2018-05-19 15:15:20 +0100 |
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committer | Yann Herklotz <ymherklotz@gmail.com> | 2018-05-19 15:15:20 +0100 |
commit | a8de6cb5593e3d6347393eb4c144c9cc22a470d8 (patch) | |
tree | c92063014bb76356acd09a2231e81aa084c49266 /examples/resources/textureshader.vert | |
parent | 6985227db75f6adfeba880926e6629bf17b00ee8 (diff) | |
download | YAGE-a8de6cb5593e3d6347393eb4c144c9cc22a470d8.tar.gz YAGE-a8de6cb5593e3d6347393eb4c144c9cc22a470d8.zip |
Moving resources and generalising examples
Diffstat (limited to 'examples/resources/textureshader.vert')
-rw-r--r-- | examples/resources/textureshader.vert | 20 |
1 files changed, 0 insertions, 20 deletions
diff --git a/examples/resources/textureshader.vert b/examples/resources/textureshader.vert deleted file mode 100644 index 447c68d4..00000000 --- a/examples/resources/textureshader.vert +++ /dev/null @@ -1,20 +0,0 @@ -#version 330 - -layout(location = 0) in vec2 vertex_position; -layout(location = 1) in vec4 vertex_colour; -layout(location = 2) in vec2 vertex_uv; - -out vec2 fragment_position; -out vec4 fragment_colour; -out vec2 fragment_uv; - -uniform mat4 P; - -void main() -{ - gl_Position = vec4((P*vec4(vertex_position, 0.f, 1.f)).xy, 0.f, 1.f); - - fragment_position = vertex_position; - fragment_colour = vertex_colour; - fragment_uv = vec2(vertex_uv.x, 1-vertex_uv.y); -} |