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author | Yann Herklotz <ymherklotz@gmail.com> | 2017-12-24 21:04:38 +0000 |
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committer | Yann Herklotz <ymherklotz@gmail.com> | 2017-12-24 21:04:38 +0000 |
commit | 16915d86d4b866c1fcce7523b0d34e8343ff52fc (patch) | |
tree | fdc07bff71840f7336ed5d2e751155635e8ff96a /examples/resources | |
parent | ddd26ed83d3ac0335562f762ced273a1d62bd959 (diff) | |
download | YAGE-16915d86d4b866c1fcce7523b0d34e8343ff52fc.tar.gz YAGE-16915d86d4b866c1fcce7523b0d34e8343ff52fc.zip |
[Code] Simple game example furthered
Diffstat (limited to 'examples/resources')
-rw-r--r-- | examples/resources/breast_black.png | bin | 0 -> 225 bytes | |||
-rw-r--r-- | examples/resources/dngn_blood_fountain.png | bin | 0 -> 955 bytes | |||
-rw-r--r-- | examples/resources/textureshader.frag | 16 | ||||
-rw-r--r-- | examples/resources/textureshader.vert | 23 |
4 files changed, 39 insertions, 0 deletions
diff --git a/examples/resources/breast_black.png b/examples/resources/breast_black.png Binary files differnew file mode 100644 index 00000000..180b292f --- /dev/null +++ b/examples/resources/breast_black.png diff --git a/examples/resources/dngn_blood_fountain.png b/examples/resources/dngn_blood_fountain.png Binary files differnew file mode 100644 index 00000000..7214fd47 --- /dev/null +++ b/examples/resources/dngn_blood_fountain.png diff --git a/examples/resources/textureshader.frag b/examples/resources/textureshader.frag new file mode 100644 index 00000000..ef728b04 --- /dev/null +++ b/examples/resources/textureshader.frag @@ -0,0 +1,16 @@ +#version 450 + +layout(location = 0) in vec2 fragment_position; +layout(location = 1) in vec4 fragment_colour; +layout(location = 2) in vec2 fragment_uv; + +out vec4 colour; + +uniform sampler2D texture_sampler; + +void main() +{ + vec4 texture_color = texture(texture_sampler, fragment_uv); + + colour = texture_color * fragment_colour; +} diff --git a/examples/resources/textureshader.vert b/examples/resources/textureshader.vert new file mode 100644 index 00000000..3277d8b0 --- /dev/null +++ b/examples/resources/textureshader.vert @@ -0,0 +1,23 @@ +#version 450 + +layout(location = 0) in vec2 vertex_position; +layout(location = 1) in vec4 vertex_colour; +layout(location = 2) in vec2 vertex_uv; + +layout(location = 0) out vec2 fragment_position; +layout(location = 1) out vec4 fragment_colour; +layout(location = 2) out vec2 fragment_uv; + +uniform mat4 P; + +void main() +{ + gl_Position.xy = (P*vec4(vertex_position, 0.0, 1.0)).xy; + gl_Position.z = 0.0; + gl_Position.w = 1.0; + + fragment_position = vertex_position; + fragment_colour = vertex_colour; + fragment_uv = vec2(vertex_uv.x, 1-vertex_uv.y); + +} |