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authorYann Herklotz <ymherklotz@gmail.com>2017-12-24 21:04:38 +0000
committerYann Herklotz <ymherklotz@gmail.com>2017-12-24 21:04:38 +0000
commit16915d86d4b866c1fcce7523b0d34e8343ff52fc (patch)
treefdc07bff71840f7336ed5d2e751155635e8ff96a /examples/resources
parentddd26ed83d3ac0335562f762ced273a1d62bd959 (diff)
downloadYAGE-16915d86d4b866c1fcce7523b0d34e8343ff52fc.tar.gz
YAGE-16915d86d4b866c1fcce7523b0d34e8343ff52fc.zip
[Code] Simple game example furthered
Diffstat (limited to 'examples/resources')
-rw-r--r--examples/resources/breast_black.pngbin0 -> 225 bytes
-rw-r--r--examples/resources/dngn_blood_fountain.pngbin0 -> 955 bytes
-rw-r--r--examples/resources/textureshader.frag16
-rw-r--r--examples/resources/textureshader.vert23
4 files changed, 39 insertions, 0 deletions
diff --git a/examples/resources/breast_black.png b/examples/resources/breast_black.png
new file mode 100644
index 00000000..180b292f
--- /dev/null
+++ b/examples/resources/breast_black.png
Binary files differ
diff --git a/examples/resources/dngn_blood_fountain.png b/examples/resources/dngn_blood_fountain.png
new file mode 100644
index 00000000..7214fd47
--- /dev/null
+++ b/examples/resources/dngn_blood_fountain.png
Binary files differ
diff --git a/examples/resources/textureshader.frag b/examples/resources/textureshader.frag
new file mode 100644
index 00000000..ef728b04
--- /dev/null
+++ b/examples/resources/textureshader.frag
@@ -0,0 +1,16 @@
+#version 450
+
+layout(location = 0) in vec2 fragment_position;
+layout(location = 1) in vec4 fragment_colour;
+layout(location = 2) in vec2 fragment_uv;
+
+out vec4 colour;
+
+uniform sampler2D texture_sampler;
+
+void main()
+{
+ vec4 texture_color = texture(texture_sampler, fragment_uv);
+
+ colour = texture_color * fragment_colour;
+}
diff --git a/examples/resources/textureshader.vert b/examples/resources/textureshader.vert
new file mode 100644
index 00000000..3277d8b0
--- /dev/null
+++ b/examples/resources/textureshader.vert
@@ -0,0 +1,23 @@
+#version 450
+
+layout(location = 0) in vec2 vertex_position;
+layout(location = 1) in vec4 vertex_colour;
+layout(location = 2) in vec2 vertex_uv;
+
+layout(location = 0) out vec2 fragment_position;
+layout(location = 1) out vec4 fragment_colour;
+layout(location = 2) out vec2 fragment_uv;
+
+uniform mat4 P;
+
+void main()
+{
+ gl_Position.xy = (P*vec4(vertex_position, 0.0, 1.0)).xy;
+ gl_Position.z = 0.0;
+ gl_Position.w = 1.0;
+
+ fragment_position = vertex_position;
+ fragment_colour = vertex_colour;
+ fragment_uv = vec2(vertex_uv.x, 1-vertex_uv.y);
+
+}