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authorYann Herklotz <ymherklotz@gmail.com>2017-12-31 18:00:01 +0000
committerYann Herklotz <ymherklotz@gmail.com>2017-12-31 18:00:01 +0000
commit34908f108ad7c2ee6cff96491a0bc40381477424 (patch)
treef58c6bdde485d07a7136f78055240bab923bd4a6 /examples/resources
parent943e3a5bc98ebcc2aa1b1d576700f7c4010c143c (diff)
downloadYAGE-34908f108ad7c2ee6cff96491a0bc40381477424.tar.gz
YAGE-34908f108ad7c2ee6cff96491a0bc40381477424.zip
[Test] Benchmarking the engine and trying to optimize.
Diffstat (limited to 'examples/resources')
-rw-r--r--examples/resources/fighter_fd.pngbin0 -> 6467 bytes
-rw-r--r--examples/resources/fighter_fl.pngbin0 -> 2916 bytes
-rw-r--r--examples/resources/fighter_md.pngbin0 -> 6464 bytes
-rw-r--r--examples/resources/fighter_ml.pngbin0 -> 2843 bytes
-rw-r--r--examples/resources/healer_fd.pngbin0 -> 7862 bytes
-rw-r--r--examples/resources/healer_fl.pngbin0 -> 3256 bytes
-rw-r--r--examples/resources/healer_md.pngbin0 -> 6756 bytes
-rw-r--r--examples/resources/healer_ml.pngbin0 -> 2940 bytes
-rw-r--r--examples/resources/mage_fd.pngbin0 -> 7026 bytes
-rw-r--r--examples/resources/mage_fl.pngbin0 -> 3283 bytes
-rw-r--r--examples/resources/mage_md.pngbin0 -> 6794 bytes
-rw-r--r--examples/resources/mage_ml.pngbin0 -> 3139 bytes
-rw-r--r--examples/resources/ranger_fd.pngbin0 -> 6798 bytes
-rw-r--r--examples/resources/ranger_fl.pngbin0 -> 2884 bytes
-rw-r--r--examples/resources/ranger_md.pngbin0 -> 6182 bytes
-rw-r--r--examples/resources/ranger_ml.pngbin0 -> 2803 bytes
-rw-r--r--examples/resources/textureshader.frag12
-rw-r--r--examples/resources/textureshader.vert8
18 files changed, 9 insertions, 11 deletions
diff --git a/examples/resources/fighter_fd.png b/examples/resources/fighter_fd.png
new file mode 100644
index 00000000..ea576b4d
--- /dev/null
+++ b/examples/resources/fighter_fd.png
Binary files differ
diff --git a/examples/resources/fighter_fl.png b/examples/resources/fighter_fl.png
new file mode 100644
index 00000000..69b677ca
--- /dev/null
+++ b/examples/resources/fighter_fl.png
Binary files differ
diff --git a/examples/resources/fighter_md.png b/examples/resources/fighter_md.png
new file mode 100644
index 00000000..1b333abb
--- /dev/null
+++ b/examples/resources/fighter_md.png
Binary files differ
diff --git a/examples/resources/fighter_ml.png b/examples/resources/fighter_ml.png
new file mode 100644
index 00000000..74dca840
--- /dev/null
+++ b/examples/resources/fighter_ml.png
Binary files differ
diff --git a/examples/resources/healer_fd.png b/examples/resources/healer_fd.png
new file mode 100644
index 00000000..138e7c48
--- /dev/null
+++ b/examples/resources/healer_fd.png
Binary files differ
diff --git a/examples/resources/healer_fl.png b/examples/resources/healer_fl.png
new file mode 100644
index 00000000..8360cfb9
--- /dev/null
+++ b/examples/resources/healer_fl.png
Binary files differ
diff --git a/examples/resources/healer_md.png b/examples/resources/healer_md.png
new file mode 100644
index 00000000..20ce4d2f
--- /dev/null
+++ b/examples/resources/healer_md.png
Binary files differ
diff --git a/examples/resources/healer_ml.png b/examples/resources/healer_ml.png
new file mode 100644
index 00000000..28377d6b
--- /dev/null
+++ b/examples/resources/healer_ml.png
Binary files differ
diff --git a/examples/resources/mage_fd.png b/examples/resources/mage_fd.png
new file mode 100644
index 00000000..b6a692f7
--- /dev/null
+++ b/examples/resources/mage_fd.png
Binary files differ
diff --git a/examples/resources/mage_fl.png b/examples/resources/mage_fl.png
new file mode 100644
index 00000000..66f5d2e5
--- /dev/null
+++ b/examples/resources/mage_fl.png
Binary files differ
diff --git a/examples/resources/mage_md.png b/examples/resources/mage_md.png
new file mode 100644
index 00000000..40838087
--- /dev/null
+++ b/examples/resources/mage_md.png
Binary files differ
diff --git a/examples/resources/mage_ml.png b/examples/resources/mage_ml.png
new file mode 100644
index 00000000..d559fb56
--- /dev/null
+++ b/examples/resources/mage_ml.png
Binary files differ
diff --git a/examples/resources/ranger_fd.png b/examples/resources/ranger_fd.png
new file mode 100644
index 00000000..e574cb1f
--- /dev/null
+++ b/examples/resources/ranger_fd.png
Binary files differ
diff --git a/examples/resources/ranger_fl.png b/examples/resources/ranger_fl.png
new file mode 100644
index 00000000..9bc31719
--- /dev/null
+++ b/examples/resources/ranger_fl.png
Binary files differ
diff --git a/examples/resources/ranger_md.png b/examples/resources/ranger_md.png
new file mode 100644
index 00000000..5803cbe6
--- /dev/null
+++ b/examples/resources/ranger_md.png
Binary files differ
diff --git a/examples/resources/ranger_ml.png b/examples/resources/ranger_ml.png
new file mode 100644
index 00000000..e2e528b4
--- /dev/null
+++ b/examples/resources/ranger_ml.png
Binary files differ
diff --git a/examples/resources/textureshader.frag b/examples/resources/textureshader.frag
index 8d916be6..1292de96 100644
--- a/examples/resources/textureshader.frag
+++ b/examples/resources/textureshader.frag
@@ -1,11 +1,10 @@
-#version 450
+#version 330
-layout(location = 0) in vec2 fragment_position;
-layout(location = 1) in vec4 fragment_colour;
-layout(location = 2) in vec2 fragment_uv;
+in vec2 fragment_position;
+in vec4 fragment_colour;
+in vec2 fragment_uv;
-layout(location = 0) out vec4 colour;
-layout(location = 1) out vec4 colour2;
+out vec4 colour;
uniform sampler2D texture_sampler;
@@ -13,6 +12,5 @@ void main()
{
vec4 texture_colour = texture(texture_sampler, fragment_uv);
- colour2 = vec4(1.f, 0.f, 0.f, 1.f);
colour = texture_colour;
}
diff --git a/examples/resources/textureshader.vert b/examples/resources/textureshader.vert
index b0c11a6c..aac246c9 100644
--- a/examples/resources/textureshader.vert
+++ b/examples/resources/textureshader.vert
@@ -1,12 +1,12 @@
-#version 450
+#version 330
layout(location = 0) in vec2 vertex_position;
layout(location = 1) in vec4 vertex_colour;
layout(location = 2) in vec2 vertex_uv;
-layout(location = 0) out vec2 fragment_position;
-layout(location = 1) out vec4 fragment_colour;
-layout(location = 2) out vec2 fragment_uv;
+out vec2 fragment_position;
+out vec4 fragment_colour;
+out vec2 fragment_uv;
uniform mat4 P;