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author | Yann Herklotz <ymherklotz@gmail.com> | 2018-01-04 21:36:30 +0000 |
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committer | Yann Herklotz <ymherklotz@gmail.com> | 2018-01-04 21:36:30 +0000 |
commit | 7b95e3a9eacf296f215c73e5d8ad9090a24adb20 (patch) | |
tree | 77125b5b30e08e48903e802ad4cdfddbb03074c1 /examples/shooter/player.h | |
parent | a47649786fb94684c415b230669fbf5343cb7c5d (diff) | |
download | YAGE-7b95e3a9eacf296f215c73e5d8ad9090a24adb20.tar.gz YAGE-7b95e3a9eacf296f215c73e5d8ad9090a24adb20.zip |
[Engine] Now using stb_image to laod all kinds of textures.
Diffstat (limited to 'examples/shooter/player.h')
-rw-r--r-- | examples/shooter/player.h | 12 |
1 files changed, 4 insertions, 8 deletions
diff --git a/examples/shooter/player.h b/examples/shooter/player.h index b8042e71..8b5121c5 100644 --- a/examples/shooter/player.h +++ b/examples/shooter/player.h @@ -1,14 +1,9 @@ #ifndef EXAMPLE_SHOOTER_PLAYER_H #define EXAMPLE_SHOOTER_PLAYER_H -#include "yage/yage.h" +#include <yage/yage.h> -enum class Direction { - LEFT, - DOWN, - RIGHT, - UP, -}; +#include "direction.h" enum class Action { IDLE, @@ -22,10 +17,11 @@ public: void setTexture(const yage::Texture &texture); - void draw(yage::SpriteBatch &sp) const; + void draw(yage::SpriteBatch &sp); void move(Direction direction); void idle(); + void look(Direction direction); // simple getters glm::vec4 position() const; |