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author | Yann Herklotz <ymherklotz@gmail.com> | 2018-01-03 13:57:51 +0000 |
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committer | Yann Herklotz <ymherklotz@gmail.com> | 2018-01-03 13:57:51 +0000 |
commit | a47649786fb94684c415b230669fbf5343cb7c5d (patch) | |
tree | b35c5921bf90ed7b091f1bc2f08f370436abe834 /examples/shooter/player.h | |
parent | 86e4aa6265ade205aba94494a7a31a83b5686387 (diff) | |
download | YAGE-a47649786fb94684c415b230669fbf5343cb7c5d.tar.gz YAGE-a47649786fb94684c415b230669fbf5343cb7c5d.zip |
[Engine] [Example] Added simple bullets that don't move
Diffstat (limited to 'examples/shooter/player.h')
-rw-r--r-- | examples/shooter/player.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/examples/shooter/player.h b/examples/shooter/player.h index 72af7c34..b8042e71 100644 --- a/examples/shooter/player.h +++ b/examples/shooter/player.h @@ -15,7 +15,7 @@ enum class Action { MOVING, }; -class Player +class Player : public yage::Drawable { public: Player(const glm::vec4 &bound, const yage::Texture &texture); @@ -26,6 +26,9 @@ public: void move(Direction direction); void idle(); + + // simple getters + glm::vec4 position() const; private: glm::vec4 bound_; yage::Texture texture_; |