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authorYann Herklotz <ymherklotz@gmail.com>2018-01-06 11:30:24 +0000
committerYann Herklotz <ymherklotz@gmail.com>2018-01-06 11:30:24 +0000
commitc7090180503f263c60ec34844992e0e8d4bea85a (patch)
tree6ecc5b2e16856db49de056738b36e1ba103d3049 /examples/shooter/player.h
parentcf4c73f2a75b470a4d4c4167105f92bc46f1926c (diff)
parent07012cf0982d3f86aebe83b5bdc4a67332c635da (diff)
downloadYAGE-c7090180503f263c60ec34844992e0e8d4bea85a.tar.gz
YAGE-c7090180503f263c60ec34844992e0e8d4bea85a.zip
Merge branch 'develop'
Diffstat (limited to 'examples/shooter/player.h')
-rw-r--r--examples/shooter/player.h36
1 files changed, 36 insertions, 0 deletions
diff --git a/examples/shooter/player.h b/examples/shooter/player.h
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+++ b/examples/shooter/player.h
@@ -0,0 +1,36 @@
+#ifndef EXAMPLE_SHOOTER_PLAYER_H
+#define EXAMPLE_SHOOTER_PLAYER_H
+
+#include <yage/yage.h>
+
+#include "direction.h"
+
+enum class Action {
+ IDLE,
+ MOVING,
+};
+
+class Player : public yage::Drawable
+{
+public:
+ Player(const glm::vec4 &bound, const yage::Texture &texture);
+
+ void setTexture(const yage::Texture &texture);
+
+ void draw(yage::SpriteBatch &sp);
+
+ void move(Direction direction);
+ void idle();
+ void look(Direction direction);
+
+ // simple getters
+ glm::vec4 position() const;
+private:
+ glm::vec4 bound_;
+ yage::Texture texture_;
+ Direction direction_;
+ Action action_;
+ int speed_;
+};
+
+#endif