diff options
author | Yann Herklotz <ymherklotz@gmail.com> | 2018-05-19 15:15:20 +0100 |
---|---|---|
committer | Yann Herklotz <ymherklotz@gmail.com> | 2018-05-19 15:15:20 +0100 |
commit | a8de6cb5593e3d6347393eb4c144c9cc22a470d8 (patch) | |
tree | c92063014bb76356acd09a2231e81aa084c49266 /examples/simple/resources/textureshader.frag | |
parent | 6985227db75f6adfeba880926e6629bf17b00ee8 (diff) | |
download | YAGE-a8de6cb5593e3d6347393eb4c144c9cc22a470d8.tar.gz YAGE-a8de6cb5593e3d6347393eb4c144c9cc22a470d8.zip |
Moving resources and generalising examples
Diffstat (limited to 'examples/simple/resources/textureshader.frag')
-rw-r--r-- | examples/simple/resources/textureshader.frag | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/examples/simple/resources/textureshader.frag b/examples/simple/resources/textureshader.frag new file mode 100644 index 00000000..ae12f4b0 --- /dev/null +++ b/examples/simple/resources/textureshader.frag @@ -0,0 +1,16 @@ +#version 330 + +in vec2 fragment_position; +in vec4 fragment_colour; +in vec2 fragment_uv; + +out vec4 colour; + +uniform sampler2D texture_sampler; + +void main() +{ + vec4 texture_colour = texture(texture_sampler, fragment_uv); + + colour = texture_colour * fragment_colour; +} |