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author | Yann Herklotz <ymherklotz@gmail.com> | 2017-12-22 22:37:58 +0000 |
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committer | Yann Herklotz <ymherklotz@gmail.com> | 2017-12-22 22:37:58 +0000 |
commit | 137994df5ca3aa3fba97c0e1718ec45af309bebe (patch) | |
tree | 450d879b5b30c0571ce7ed1928d337ce7146ab25 /examples/simplegame/textureshader.frag | |
parent | 224e252ca23d5dcaef2f6236a497e6f42cf49016 (diff) | |
parent | 0f9d8a7f951a58252175c0b3280f24ef6529150f (diff) | |
download | YAGE-137994df5ca3aa3fba97c0e1718ec45af309bebe.tar.gz YAGE-137994df5ca3aa3fba97c0e1718ec45af309bebe.zip |
Merge branch 'develop'
Diffstat (limited to 'examples/simplegame/textureshader.frag')
-rw-r--r-- | examples/simplegame/textureshader.frag | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/examples/simplegame/textureshader.frag b/examples/simplegame/textureshader.frag new file mode 100644 index 00000000..ef728b04 --- /dev/null +++ b/examples/simplegame/textureshader.frag @@ -0,0 +1,16 @@ +#version 450 + +layout(location = 0) in vec2 fragment_position; +layout(location = 1) in vec4 fragment_colour; +layout(location = 2) in vec2 fragment_uv; + +out vec4 colour; + +uniform sampler2D texture_sampler; + +void main() +{ + vec4 texture_color = texture(texture_sampler, fragment_uv); + + colour = texture_color * fragment_colour; +} |