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authorYann Herklotz <ymherklotz@gmail.com>2017-12-22 22:37:58 +0000
committerYann Herklotz <ymherklotz@gmail.com>2017-12-22 22:37:58 +0000
commit137994df5ca3aa3fba97c0e1718ec45af309bebe (patch)
tree450d879b5b30c0571ce7ed1928d337ce7146ab25 /examples/simplegame/textureshader.frag
parent224e252ca23d5dcaef2f6236a497e6f42cf49016 (diff)
parent0f9d8a7f951a58252175c0b3280f24ef6529150f (diff)
downloadYAGE-137994df5ca3aa3fba97c0e1718ec45af309bebe.tar.gz
YAGE-137994df5ca3aa3fba97c0e1718ec45af309bebe.zip
Merge branch 'develop'
Diffstat (limited to 'examples/simplegame/textureshader.frag')
-rw-r--r--examples/simplegame/textureshader.frag16
1 files changed, 16 insertions, 0 deletions
diff --git a/examples/simplegame/textureshader.frag b/examples/simplegame/textureshader.frag
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+#version 450
+
+layout(location = 0) in vec2 fragment_position;
+layout(location = 1) in vec4 fragment_colour;
+layout(location = 2) in vec2 fragment_uv;
+
+out vec4 colour;
+
+uniform sampler2D texture_sampler;
+
+void main()
+{
+ vec4 texture_color = texture(texture_sampler, fragment_uv);
+
+ colour = texture_color * fragment_colour;
+}