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author | Yann Herklotz <ymherklotz@gmail.com> | 2017-12-24 21:04:38 +0000 |
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committer | Yann Herklotz <ymherklotz@gmail.com> | 2017-12-24 21:04:38 +0000 |
commit | 16915d86d4b866c1fcce7523b0d34e8343ff52fc (patch) | |
tree | fdc07bff71840f7336ed5d2e751155635e8ff96a /examples/simplegame/textureshader.frag | |
parent | ddd26ed83d3ac0335562f762ced273a1d62bd959 (diff) | |
download | YAGE-16915d86d4b866c1fcce7523b0d34e8343ff52fc.tar.gz YAGE-16915d86d4b866c1fcce7523b0d34e8343ff52fc.zip |
[Code] Simple game example furthered
Diffstat (limited to 'examples/simplegame/textureshader.frag')
-rw-r--r-- | examples/simplegame/textureshader.frag | 16 |
1 files changed, 0 insertions, 16 deletions
diff --git a/examples/simplegame/textureshader.frag b/examples/simplegame/textureshader.frag deleted file mode 100644 index ef728b04..00000000 --- a/examples/simplegame/textureshader.frag +++ /dev/null @@ -1,16 +0,0 @@ -#version 450 - -layout(location = 0) in vec2 fragment_position; -layout(location = 1) in vec4 fragment_colour; -layout(location = 2) in vec2 fragment_uv; - -out vec4 colour; - -uniform sampler2D texture_sampler; - -void main() -{ - vec4 texture_color = texture(texture_sampler, fragment_uv); - - colour = texture_color * fragment_colour; -} |