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author | Yann Herklotz <ymherklotz@gmail.com> | 2018-01-06 11:30:24 +0000 |
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committer | Yann Herklotz <ymherklotz@gmail.com> | 2018-01-06 11:30:24 +0000 |
commit | c7090180503f263c60ec34844992e0e8d4bea85a (patch) | |
tree | 6ecc5b2e16856db49de056738b36e1ba103d3049 /examples/simplegame/textureshader.frag | |
parent | cf4c73f2a75b470a4d4c4167105f92bc46f1926c (diff) | |
parent | 07012cf0982d3f86aebe83b5bdc4a67332c635da (diff) | |
download | YAGE-c7090180503f263c60ec34844992e0e8d4bea85a.tar.gz YAGE-c7090180503f263c60ec34844992e0e8d4bea85a.zip |
Merge branch 'develop'
Diffstat (limited to 'examples/simplegame/textureshader.frag')
-rw-r--r-- | examples/simplegame/textureshader.frag | 16 |
1 files changed, 0 insertions, 16 deletions
diff --git a/examples/simplegame/textureshader.frag b/examples/simplegame/textureshader.frag deleted file mode 100644 index ef728b04..00000000 --- a/examples/simplegame/textureshader.frag +++ /dev/null @@ -1,16 +0,0 @@ -#version 450 - -layout(location = 0) in vec2 fragment_position; -layout(location = 1) in vec4 fragment_colour; -layout(location = 2) in vec2 fragment_uv; - -out vec4 colour; - -uniform sampler2D texture_sampler; - -void main() -{ - vec4 texture_color = texture(texture_sampler, fragment_uv); - - colour = texture_color * fragment_colour; -} |