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authorYann Herklotz <ymherklotz@gmail.com>2017-12-24 21:04:38 +0000
committerYann Herklotz <ymherklotz@gmail.com>2017-12-24 21:04:38 +0000
commit16915d86d4b866c1fcce7523b0d34e8343ff52fc (patch)
treefdc07bff71840f7336ed5d2e751155635e8ff96a /examples/simplegame/textureshader.vert
parentddd26ed83d3ac0335562f762ced273a1d62bd959 (diff)
downloadYAGE-16915d86d4b866c1fcce7523b0d34e8343ff52fc.tar.gz
YAGE-16915d86d4b866c1fcce7523b0d34e8343ff52fc.zip
[Code] Simple game example furthered
Diffstat (limited to 'examples/simplegame/textureshader.vert')
-rw-r--r--examples/simplegame/textureshader.vert23
1 files changed, 0 insertions, 23 deletions
diff --git a/examples/simplegame/textureshader.vert b/examples/simplegame/textureshader.vert
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--- a/examples/simplegame/textureshader.vert
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@@ -1,23 +0,0 @@
-#version 450
-
-layout(location = 0) in vec2 vertex_position;
-layout(location = 1) in vec4 vertex_colour;
-layout(location = 2) in vec2 vertex_uv;
-
-layout(location = 0) out vec2 fragment_position;
-layout(location = 1) out vec4 fragment_colour;
-layout(location = 2) out vec2 fragment_uv;
-
-uniform mat4 P;
-
-void main()
-{
- gl_Position.xy = (P*vec4(vertex_position, 0.0, 1.0)).xy;
- gl_Position.z = 0.0;
- gl_Position.w = 1.0;
-
- fragment_position = vertex_position;
- fragment_colour = vertex_colour;
- fragment_uv = vec2(vertex_uv.x, 1-vertex_uv.y);
-
-}