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author | Yann Herklotz <ymherklotz@gmail.com> | 2017-08-06 17:03:05 +0100 |
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committer | Yann Herklotz <ymherklotz@gmail.com> | 2017-08-06 17:07:43 +0100 |
commit | f7ce70d139effc5553c4ed2fa604724413b9d9b2 (patch) | |
tree | 5a05620ed6a65cf999b4ea0f3976b803b44504c8 /include/YAGE/Physics/collisionbody.hpp | |
parent | 932537776012c33dcdb6ae34dbb419f13717804d (diff) | |
download | YAGE-f7ce70d139effc5553c4ed2fa604724413b9d9b2.tar.gz YAGE-f7ce70d139effc5553c4ed2fa604724413b9d9b2.zip |
Adding clang format with my style based on google
Diffstat (limited to 'include/YAGE/Physics/collisionbody.hpp')
-rw-r--r-- | include/YAGE/Physics/collisionbody.hpp | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/include/YAGE/Physics/collisionbody.hpp b/include/YAGE/Physics/collisionbody.hpp index b7403e81..5ddacacd 100644 --- a/include/YAGE/Physics/collisionbody.hpp +++ b/include/YAGE/Physics/collisionbody.hpp @@ -11,18 +11,16 @@ #include "Physics/body.hpp" -namespace yage -{ +namespace yage { // a collision body will be a body that is static and not affected by gravity, // with infinite mass -class CollisionBody : public Body -{ +class CollisionBody : public Body { public: CollisionBody(); virtual ~CollisionBody(); }; -} // yage +} // yage #endif |