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authorYann Herklotz <ymherklotz@gmail.com>2017-08-06 17:03:05 +0100
committerYann Herklotz <ymherklotz@gmail.com>2017-08-06 17:07:43 +0100
commitf7ce70d139effc5553c4ed2fa604724413b9d9b2 (patch)
tree5a05620ed6a65cf999b4ea0f3976b803b44504c8 /include/YAGE/Physics/collisionbody.hpp
parent932537776012c33dcdb6ae34dbb419f13717804d (diff)
downloadYAGE-f7ce70d139effc5553c4ed2fa604724413b9d9b2.tar.gz
YAGE-f7ce70d139effc5553c4ed2fa604724413b9d9b2.zip
Adding clang format with my style based on google
Diffstat (limited to 'include/YAGE/Physics/collisionbody.hpp')
-rw-r--r--include/YAGE/Physics/collisionbody.hpp8
1 files changed, 3 insertions, 5 deletions
diff --git a/include/YAGE/Physics/collisionbody.hpp b/include/YAGE/Physics/collisionbody.hpp
index b7403e81..5ddacacd 100644
--- a/include/YAGE/Physics/collisionbody.hpp
+++ b/include/YAGE/Physics/collisionbody.hpp
@@ -11,18 +11,16 @@
#include "Physics/body.hpp"
-namespace yage
-{
+namespace yage {
// a collision body will be a body that is static and not affected by gravity,
// with infinite mass
-class CollisionBody : public Body
-{
+class CollisionBody : public Body {
public:
CollisionBody();
virtual ~CollisionBody();
};
-} // yage
+} // yage
#endif