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author | Yann Herklotz <ymherklotz@gmail.com> | 2017-06-27 10:53:12 +0100 |
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committer | Yann Herklotz <ymherklotz@gmail.com> | 2017-06-27 10:53:12 +0100 |
commit | 3b2e4639de929e640fe672e0d77e0faef3acc027 (patch) | |
tree | aad08ed80aa9663a09614de065f3d40dd347b23f /include/YAGE/Physics | |
parent | 205f2459063a123cabd83fb66b3880a72fb357bf (diff) | |
download | YAGE-3b2e4639de929e640fe672e0d77e0faef3acc027.tar.gz YAGE-3b2e4639de929e640fe672e0d77e0faef3acc027.zip |
Implementing Vector2d
Diffstat (limited to 'include/YAGE/Physics')
-rw-r--r-- | include/YAGE/Physics/body.hpp | 18 | ||||
-rw-r--r-- | include/YAGE/Physics/particlebody.hpp | 8 |
2 files changed, 13 insertions, 13 deletions
diff --git a/include/YAGE/Physics/body.hpp b/include/YAGE/Physics/body.hpp index 54fdeb3f..f09cd5d5 100644 --- a/include/YAGE/Physics/body.hpp +++ b/include/YAGE/Physics/body.hpp @@ -1,7 +1,7 @@ #ifndef YAGE_BODY_HPP #define YAGE_BODY_HPP -#include <glm/glm.hpp> +#include "Math/matrix.hpp" namespace yage { @@ -13,37 +13,37 @@ public: static const double GRAVITY; protected: // center of mass of the object - glm::vec2 position_=glm::vec2(0.f, 0.f); + Vector2d position_=Vector2d(0, 0); // mass of the object - double mass_=1.0; + double mass_=1; // current velocity of the object - glm::vec2 velocity_=glm::vec2(0.f, 0.f); + Vector2d velocity_=Vector2d(0.f, 0.f); // boolean that defines if gravity can act on the object bool gravity_=true; // current acceleration - glm::vec2 acceleration_=glm::vec2(0.f, 0.f); + Vector2d acceleration_=Vector2d(0, 0); // force acting on the body - glm::vec2 force_=glm::vec2(0.f, 0.f); + Vector2d force_=Vector2d(0, 0); public: virtual ~Body(); // apply force to the object and update the velocity - virtual void applyForce(const glm::vec2 &force)=0; + virtual void applyForce(const Vector2d &force)=0; virtual void update()=0; float xPosition() const; float yPosition() const; protected: // protected constructor to initialize member variables - Body(const glm::vec2 &position=glm::vec2(0.f, 0.f), + Body(const Vector2d &position=Vector2d(0.f, 0.f), double mass=1.0, - const glm::vec2 &velocity=glm::vec2(0.f, 0.f), + const Vector2d &velocity=Vector2d(0.f, 0.f), bool gravity=false); }; diff --git a/include/YAGE/Physics/particlebody.hpp b/include/YAGE/Physics/particlebody.hpp index d9d5e08c..09ad8c7b 100644 --- a/include/YAGE/Physics/particlebody.hpp +++ b/include/YAGE/Physics/particlebody.hpp @@ -1,7 +1,7 @@ #ifndef YAGE_PARTICLE_BODY_HPP #define YAGE_PARTICLE_BODY_HPP -#include <glm/glm.hpp> +#include "Math/matrix.hpp" #include "body.hpp" @@ -11,13 +11,13 @@ namespace yage class ParticleBody : public Body { public: - ParticleBody(const glm::vec2 &position=glm::vec2(0.f, 0.f), + ParticleBody(const Vector2d &position=Vector2d(0.f, 0.f), double mass=1.0, - const glm::vec2 &velocity=glm::vec2(0.f, 0.f), + const Vector2d &velocity=Vector2d(0.f, 0.f), bool gravity=true); // apply a force to the rigid body - virtual void applyForce(const glm::vec2 &force); + virtual void applyForce(const Vector2d &force); virtual void update(); }; |